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  1. #11
    Rappy Hugger :3 Gama's Avatar
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    Quote Originally Posted by Arika View Post
    They could have used synthesis system the one like Monster Hunter.

    You want to upgrade you Vol scale?
    Bring me Vol's fang x5 , Vol's Horn x1, Vol arm x2, and 30,000 meseta, then I will upgrade that for ya!

    *Ding!*

    you level up your vol scale into lambda vol scale.

    this would be really good, and i would be surprised if this was implemented later on.
    Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.

  2. #12
    PSO-W leаder AND оwner Sp-24's Avatar
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    More like

    Quote Originally Posted by Doodoo
    Items required:

    Vol Scale, Doral's Fang x5, Doral's Horn x1, Doral's Arm x2

    Result:

    Doral Scale, 30% chance

    That'll be 30000 meseta. Contunue?
    Yes / No

    Quote Originally Posted by Doodoo
    Shibarashiku un ga nai na, kimi wa

    Items created:

    None

    Items lost:

    Vol Scale, Doral's Fang x5, Doral's Horn x1, Doral's Arm x2

  3. #13
    PSO Assassin Mizunos's Avatar
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    If the success rates were set at 100% (a la Dragon Nest), this would be a welcome addition. More ways to earn cash (sell rare materials), inject mesetas into the economy (which is currently disastrous), etc


  4. #14

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    With how horrible grinding is, having a chance to not even get a weapon like in PSU?

    ha ha ha no

    When I pick up a rare, I want it to be something I can actually use (given I meet the stat requirements). Besides tekking, no more investments should be required of me.

  5. #15
    Love is all ar♥und ♪~ Arika's Avatar
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    As I quote it from Monster Hunter system, so success rate should be the same 100% as that game, as long as you collect enough rare material.

    "ARIKAー戦隊, 参上!!" (click it!)
    Arika     @US server | Arika-chan @JP server


  6. #16

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    The only 'crafting' I want is the ability to reskin weapons and armor.

    It'd give people a reason to keep hunting sub-par rares and give people a more unique look.

    For example, even non-Ranger classes would be hunting for cool rifles to reskin Bouquet Rifle.

    Would also give a reason to keep 10* rares we'll never use since you can't trade them...

  7. #17
    Peanut Emperor Darki's Avatar
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    God, no.

    Maybe a system to get some particular weapons through item gathering quests, like some of the weapons in PSO made of monster parts. But a full-fledged synthesis system like PSU's would end exactly like PSU's: ignored by 90% of the population except for those with money enough to throw it to Doo Doo for long enough to be able to make some profit from it in the long run.

    I would not be against a system based on certain average-level weapons that would allow great customization through grinding. For example, a system that allows the crafting of 1* and 4* regular weapons, but allowing for certain synthesis-only affixes or attributes. I've seen this in other games and is a good system to make yourself a decent palette that will last till you get yourself good rarz.

  8. #18

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    Quote Originally Posted by Gama View Post
    this would be really good, and i would be surprised if this was implemented later on.
    Quote Originally Posted by Sp-24 View Post
    More like



    Yes / No
    Saddest part is, that's how most MMOs have their crafting system.
    The affixing system is bad enough. Please, please, don't bring a crafting system unless the craft rate is 100%.

  9. #19

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    Quote Originally Posted by Angelo View Post
    The only 'crafting' I want is the ability to reskin weapons and armor.

    It'd give people a reason to keep hunting sub-par rares and give people a more unique look.

    For example, even non-Ranger classes would be hunting for cool rifles to reskin Bouquet Rifle.

    Would also give a reason to keep 10* rares we'll never use since you can't trade them...
    If we really never get unique behaviors on rares, then I'm all down for this.

    Otherwise, 100%-chance crafting is just redundant.

  10. #20

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    I still say, Item merging is different than actually crafting... Crafting requires levels of crafting and chances of failure in making stuff... I personally think this is NOT needed in a game as PSO 2... Combining Items into better Items however is more the way Phantasy Star should work... making it worth the effort in collecting stuff and getting better stuff by combining it.
    Now we all wait for the Rappy Deity of Vengeance that granted its followers eternal life to punish all humans...

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