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  1. #1

    Default Question about which Technics to use?

    I've been away from PSO2 for some time when the lvl cap was still 40 but when I had returned to play a bit casually, I see that there had been several changes to which techniques people use. Rafoie, which had been my main offense tech before, is still pretty good but looking at the power charts, Foie now does a bit more damage than it at lvl 10+. Unfortunately, I'm still stuck doing cap quests and it's a slow crawl when you have to solo most of it.

    Anywho, I have read that people recommend that I use Zan and Ramegid in my skillset but I find both of them hard to use. I know you can't have the enemy be near a wall or a tree to use it and you'll need to be at mid-distance for maximum damage output but I find that rather hard to do and it seems more situational than expected. As for Ramegid, do you either jump or use a Talis and throw it into the air before launching it like Razonde? So far, I only find a use for it for slower bosses like Vardha or Mizer which is to say not very much general usage.

  2. #2
    Rappy Hugger :3 Gama's Avatar
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    use all of them. thats what i do. they all adjust to certain situations.
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  3. #3

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    Use techs based on elemental weakness. Especially if you're going the sub-techer route.

    Ramegid is more useful for status infliction through non-charged casts from my experience. I've seen it do wonderful things with a fighter subclass. I tried using it with talis, and it was not very successful... the radius is too small. For dark-weak mobs, I usually just use megid as a long range force.... homing is useful with mobs like quartz dragon that move around alot.

    Zan? I personally don't get the hype. I don't think it's that great. There are only a few mobs weak to wind atm, and the boomerang effect is too random... but it's likely that I suck at using it. I prefer to lock on to enemy weakpoints to maximize my damage, and so I would use Ra Zan if the mob was weak to wind.
    Last edited by holmwood; Nov 5, 2012 at 01:01 PM.

  4. #4

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    ^ Zan does a lot of damage for Techer! That said, the fire technique (RaFoie) is generally one of the best techs to go with. When you level the fire skill tree it is the best damage output overall (at this point).

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  5. #5

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    Quote Originally Posted by holmwood View Post
    Zan? I personally don't get the hype. I don't think it's that great. There are only a few mobs weak to wind atm, and the boomerang effect is too random... but it's likely that I suck at using it. I prefer to lock on to enemy weakpoints to maximize my damage, and so I would use Ra Zan if the mob was weak to wind.
    It depends on where you're using Zan at. Zan disappears if it hits a wall or when it boomerang back to you, so if you have a really huge opening area (boss rooms), Zan does silly amount of hits.

  6. #6
    тнє яαɢиє тαɱєя MissMalice's Avatar
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    I really use pretty much all of them and alternate. I have at least two level 10 skills of each element that I normally use:

    On-point attacks like Rafoie on one hotkey, a radial attack on another, and Resta taking up the third. Which Techs I actually use depends on the area I'm going to. This is what I usually have set up for each area:

    Forest: I know that all the native mobs are weak to Fire and Wind, so I use RaFoie as my On-Point skill. I also know that Darkers spawn here often as well, so I keep Gigrants on the second hotkey.
    Volcano: Natives are weak to Ice, so I keep either Barta or Rabarta on hand and Gigrants for Darkers.
    Desert: Gizonde for the Natives and Gigrants for Darkers.
    Tundra: Gifoie for the Natives, but the Darkers here are very different from the ones on the previous maps. The small, turtle-like Darkers have a small weakpoint on their back to target, and the giant shield Darkers are weak on their belly and back. So, I use Grants as my On-Point attack.
    Sub. Tunnels: Same set-up as Desert!
    Floating Continent: I like Ramegid more for FC. The natives here will actively jump around in anticipation of your attack, making it harder to use Gimegid on them [because they are smart enough to avoid them!]. The darkers here are just like the ones in Tundra, so I use Grants for them.

    And that's all the areas I have unlocked at the moment~ Hope this is helpful in any way. ^_^

  7. #7
    Using the Force Shadowth117's Avatar
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    Its really some what opinion based to an extent with the TPS mechanics and all, but a good mix is probably best. Shifta and Deband are kind of given so I won't list those.

    Rafoie DEFINITELY still has its uses for its speed with a fire tree and general power. It'll hit almost any target without fault and with AOE. You can kind of snipe with it really. Foie is great and all, but if a target is moving a lot (HI BANTHER CLAWS) it may not hit it so easily. Gifoie is actually decent damage at 11+ and even before staggers enemies and has a better vertical hitbox than Gigrants. Safoie is interesting and has use, but of course if you're not hitting the enemy with every hit you're not doing more DPS than you would with rafoie.

    Barta is basically barta in PSU, but faster and it homes. Simple spell, not much to say. Gibarta sends out a sort of cone of AOE that can be good, but will be outdone by rabarta if one can get that close. Rabarta is a very good ice AOE that's useful for stun locking enemies and clearly it freezes too. Sabarta, I can't comment on since I haven't used it.

    Zonde is selectively useful, although a lightning tree will really benefit you. It will NOT go through walls which is worth knowing. Its powerful enough although without a lightning tree its not at its best. Razonde is alright, but not very effective due to its range. You can throw it into the air with a talis or jump from somewhere and use it, but it feels outdone by other techs normally. Gizonde particularly seems to make it worthless since it runs between enemies like nodes and is fairly powerful in groups. Sazonde is interesting, but doesn't feel very worthwhile in the end since it attaches to a spot on an enemy and hits multiple times. Zondeel is actually very interesting since it works as a sort of vaccum. Its useful, but does not stun/hurt enemies unless "ignited" with zonde, gizonde, or razonde. It is great for gathering groups though so far it hasn't seemed useful for TA in particular. It does work on minibosses and some bosses which is worth noting for capture codes and such. (ex. Umbra, Caterdran, Tranmizer).

    Zan is an interesting tech since its very powerful even without its boomerang effect, but with it it is probably the most powerful tech at the moment when used effectively. Obviously you know to use it in open space and such, but its worth noting that certain enemies with large hitspots (ie code destruction sphere, and certain others) will nullify its penetration. Razan is a meh tech. Its main draw is that its a small vacuum. Its not particularly great to me. Sazan is interesting in that its pretty much Razan, but it instead launches enemies straight up. Not useful so far as I can tell, but amusing. Nazan is a close range tech which simply launches small enemies although this isn't very great either and neither is its damage. Gizan is the AOE tech of of the wind techs although I don't find it terribly useful given its range and its power.

    Grants is like Rafoie without the AOE, it does have more power however and also tends to hit certain targets far more reliably like the Banther faces. Gigrants is a great light AOE that probably does the most damage out of gi/ra AOE's right now. It hits fairly close together which can be very nice for hit stunning enemies, though the end can leave you open if the enemy is faster. Ragrants, I haven't used so I can't comment on.

    Samegid, megid, and gimegid are all good situationally. Samegid will only do its full damage mid-long range, but its the most powerful dark tech for sure and is best fired locked on for homing. Megid is a slower tech by this game's standards, but it also has homing and its homing is rather increditble. Its not particularly weak either. Gimegid isn't bad and does near samegid's damage, but only on targets that don't move a lot and only short-mid range since it doesn't go as far. It has a lag from the time you fire to the time it hits in which it'll stick to the same area which can often lead to it attacking nothing if you're not careful. Ramegid seems like it could be useful if everything hits, but everything would have to hit. Also, megids AOE aimed at the ground has a wider radius... Dark techs are probably the hardest techs to use effectively right now.

    Basically, my thoughts on these coming from my experience in TA's, etc. My most used techs right now are probably rafoie, zan, gigrants, and samegid/megid in that order although I'll mix in others situationally.

    Edit: Foie also has the ability to continue on if it just, if you will, grazes an enemy. "Foie grazing" is a term my teammates dubbed the technique which we often use on the mammoth pairs in the TA run.
    Last edited by Shadowth117; Nov 5, 2012 at 08:22 PM.

  8. #8

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    Techs that are amazingly useful in most situations and keep on my no matter what I'm fighting:
    Rafoie
    Zan
    Gizonde
    Zondeel
    Gigrants
    Shifta

    After that are the ones I find particularly useful myself, since I have bolt PP save 10 and fight banthers a lot these days:
    Grants
    Zonde
    Razan

    Then I swap in safoie, gifoie, gibarta, and occasionally samegid depending on what I'm fighting.

    I have yet to get my hands on ragrants, I might wind up loving that.

  9. #9

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    Quote Originally Posted by gigawuts View Post
    Techs that are amazingly useful in most situations and keep on my no matter what I'm fighting:
    Rafoie
    Zan
    Gizonde
    Zondeel
    Gigrants
    Shifta

    After that are the ones I find particularly useful myself, since I have bolt PP save 10 and fight banthers a lot these days:
    Grants
    Zonde
    Razan

    Then I swap in safoie, gifoie, gibarta, and occasionally samegid depending on what I'm fighting.

    I have yet to get my hands on ragrants, I might wind up loving that.
    Does Bolt PP save reduce PP consume for all the techs? O.o

  10. #10

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    Bolt PP Save only reduces for the zonde techs.

    Also Rafoie works on everything. It's instant hit that never misses is particularly useful. If you spec all your points into Fire Mastery, Flame S Charge, and PP Revival, you can't go wrong. There are those who say Zan is better. I disagree, but they can bring up some good points.
    Last edited by freyt; Nov 5, 2012 at 04:23 PM.

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