More of an optical illusion from the refresh rate when dealing with a moniter. Eyes don't see in "blur" like movies and photography might make you think.
http://en.wikipedia.org/wiki/Saccadic_masking
If that's too wordy, look up the "stopped clock illusion"
If something moved fast enough for you to not focus on it before exiting your field of view, then it would "blur" regardless of silly post processing or not. Kinda like what I alluded too in my first post: effects like blur are only there to cover up crap framerates or poor textures. Sometimes it's "better" for you to see less of the game.
Which is fine. A graphical experience is about creating a good illusion.
I can max out the game at 60+ FPS just fine, so I don't need nauseating blur effects that make it seem like I'm playing the game with a vaseline filter during action, so I turn them off.
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