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  1. #1

    Default Desired changes to current Codes

    I feel like several of the codes we have now need some attention. A few of them have considerable issues that need to be addressed so they become less groan-worthy when they pop up. To start with:

    Code: Elimination - Barrier
    Often occurring in Caves and the Urban Sector (I believe more so in Recovery, but I forget), Elimination - Barrier closes off players and forces them to fight enemies to open it back up. Initially, it's not that big of a deal; we did this constantly in PSO. But what really cripples this code is the abysmally slow spawn times. While Code: Attacks (especially those with NPCs involved) will spawn enemy after enemy as they're defeated, this code seems to have a sadistic way about popping in a wave of 2 or 3 and then leaving you hanging for anywhere between 30 seconds to a full minute before new enemies spawn. It's agonizingly pointless and only seeks to waste time. Fix it by changing it by making enemies pour in after being defeated.

    On a similar note:
    Code: Collect - Barrier (Info Keys)
    Occurs in the same areas (although only area 1 in the Urban Sector), it's a bactracking fetchquest. It's the single reason I rarely do Volcanic Guerillas when it comes up. You are guaranteed to have one bottle neck room that splits the two huge areas that requires you to pick up keys that go way too far back. A time waster like the barrier elimination. There's no real way to fix this; it's a terrible code. Hard to want to hunt Burn Draal with a group when you know this is going to happen almost every time.

    Code: Collect - Samples (especially minerals)
    Can occur almost anywhere; minerals are generally on Lilipa and egg/insect samples are usually on Amduscia and Naberius. It's not outright bad if your MPA group rounds them up on the way (which is usually the case), but the rewards are very poor: there needs to be more motivation. Why I mentioned especially minerals has to do with how you can't see them until you're in very close proximity of them, making you depend almost entirely on coordinators to give you locations.

    Code: Destruction - Darchyme
    Can occur anywhere. Dark spherical bombs appear and need to be destroyed before they cause a localized poison effect. Initially a decent code, especially with the tendency to drop high level discs. However, it's poor for MPAs and the second (and third in full groups) wave tend to spawn in completely stupid locations that cause you to run back to where you just were (or even farther for no reason). Compared to the Baize which pulls all players to the same area much like a midboss or boss would, the Darchyme split players up and also have a rather negligible consequence for their explosions.

    Code: Rescue - Funji
    Like with practically all of these, it's an interesting idea. And again, what ruins it is the awful placement. Chances are, the imprisonment location is going to be on the opposite side of the map and more often than not, you're probably going to be on one of those very windy, single-path maps. In these scenarios, the thing's going to be destroyed by the time the group gets to it, which rather defeats the purpose of the code.

    Code: Rescue - Lilipa
    Improve the lulz factor by making the Lilipa shoot off even further into the air. On a serious note, please don't spawn Sparzyles during this. That shit's not gonna happen.

    Code: Attack - Ga/Gu Wondas
    Stop ruining Tundra, Floating Continent, and Ruins with these. They suck. I'll hunt my Lambda Aristin off of Spardan A's, thank you very much.

    Code: Protection - Crystals
    An overall great code simply because of its very high reward despite how it splits the group (most players are very good at adhering to regroup calls after this code). A little bit of reworking needs to be done to prevent a crystal from being almost immediately destroyed off the bat from really bad enemy spawns. Some crystals have all of one enemy show up and others will have 10 pop right on top of it. The tension created from wanting to succeed with this code is awesome, but it also needs to be fair (most of the time it is). Just... don't spawn 2 Gu Wondas and a Cycloneda near one crystal. That's nearly impossible to stop with a divided MPA.

  2. #2
    N-Sythe Syklo's Avatar
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    I'll only agree with the Sample Collect and the elimination (glitch).
    Everything else is fine for me, no wait, except the fairness of Crystal Protection.

  3. #3

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    Just a personal view on these.

    Code: Elimination - Barrier:
    It's annoying, and sometimes occurs far too often. It isn't exactly rare for it to be completed, only for you to move one map tile and back; before the code comes back. Hunting Burn Draal is a pain thanks to it. Also the spawning delay; which thankfully doesn't happen too much.

    Code: Collect - Barrier (Info Keys):
    No problems here. Running back and forth taking up a minute of your time is mildly annoying; but nothing so drastic that it warrants a change.

    Code: Collect - Samples (especially minerals):
    Who the hell does this code?! It occurs so often that no one gives a damn and is sick of it (more than Trick or Treat when it came up every other emergency quest); unless it's a Red Code. At least make it less common; especially in Mines.

    Code: Destruction - Darchyme
    It's a fine code as is. No issues here. Besides, any good MPA knows to just ignore the thing unless it's a Red Code.

    Code: Rescue - Funji
    Yeah, sometimes you have to run pretty far. I agree here.

    Rescue - Lilipa
    I'm fine with this here. Sparzyles aren't an issue if you take care of them before they reach the Ewoks. If you kill them and the flip over and do their exploding animation; that's just them dying and it won't do any damage to the Lillipans (as opposed to leaving them alone, where the explosion does damage in that case).

    Code: Attack - Ga/Gu Wondas
    They're a pain alone. But most just MPA. And MPAs are all about kill X in Y seconds to get item Z.

    Code: Protection - Crystals
    No issues here, just the luck of the draw on what spawns where; and if a crystal is there. Then that just sucks. Ragune loves roflstomping crystals.

  4. #4
    Welcome to the Machine Aquayoshi's Avatar
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    I absolutely despise Code: Collect. I wish they'd just show the items' positions on your map, or at least increase the reward as you suggested.

    I like Funjis just the way they are; despite them being annoying sometimes, they are usually pretty lulzy when they show up. My friends seem to get some sort of perverse enjoyment out of being snagged by one, and will usually jump in them on purpose... >.>;

  5. #5
    N-Sythe Syklo's Avatar
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    Quote Originally Posted by Aquayoshi View Post
    I like Funjis just the way they are; despite them being annoying sometimes, they are usually pretty lulzy when they show up. My friends seem to get some sort of perverse enjoyment out of being snagged by one, and will usually jump in them on purpose... >.>;
    I Deliberately jump in a funji's way not only to save someone else, but to also get that oppurtunity to SPAM DOUBLE SABER GEEEEAAAAAAARRRR

  6. #6
    The James Franco of PSO2 NoiseHERO's Avatar
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    Indeed some codes are really good for EXP/finding bosses/rare bosses leveling PSEs

    But others kinda just break the game's pace...

    Also you can just... take Code avoid out of the game if you want. (or make it 100x worse for hilarity.)

    AYY. All you nillas days is numbered.

  7. #7
    N-Sythe Syklo's Avatar
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    Quote Originally Posted by Rock Eastwood View Post
    Indeed some codes are really good for EXP/finding bosses/rare bosses leveling PSEs

    But others kinda just break the game's pace...

    Also you can just... take Code avoid out of the game if you want. (or make it 100x worse for hilarity.)
    But without avoid, there will be no way to get the gold/black wing units D:

  8. #8
    Welcome to the Machine Aquayoshi's Avatar
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    Quote Originally Posted by Rock Eastwood View Post
    Indeed some codes are really good for EXP/finding bosses/rare bosses leveling PSEs

    But others kinda just break the game's pace...

    Also you can just... take Code avoid out of the game if you want. (or make it 100x worse for hilarity.)
    Lulzy codes are the best codes. Like fighting three boosted bosses all at once. Or getting trapped in a funji while one of those flying Code: Avoid monsters is dive-bombing you. Or having a Code: Capture and a Code: Duel going on at the same time where you're trying to lure one or more Caterdra'ns into the circle while the Vol Dragon beats on you. Or getting ambushed by a Rockbear and a Zeshrayda at the same time while you're by yourself with nobody to help you.
    (The latter two actually happened to me XD
    Basically, the suckier and more outrageous the code, the more hilarious it is in hindsight. And that's all that really matters.
    Last edited by Aquayoshi; Dec 5, 2012 at 12:05 AM.

  9. #9

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    Codes in general are a great idea for breaking the mold and are generally cohesive with whatever you're doing (like Attack or Baize Destruction which appears right before you). Codes that redirect you but provide a lot of value in their completion (pretty much any midboss or boss code and even Baize is alright) is great just in their rewards. It's when they outright stop you or otherwise give no reason to pay attention to them that they need to be changed up or removed. Admittedly I don't hate Funji that much in MPAs, but when it comes to an S Rank boss run, we never get convenient prison locations.

    Also, would like to add this:
    Code: Capture - De Malmoth (specifically Ruins)
    I have no idea what it is about the malmoth AI in ruins, but not only does the massive size make it hard to navigate certain areas, it seems to throw snowballs non-stop at the aggro'd target when it's a foot away from it. Almost every MPA I've seen that encounters it immediately kills the De Malmoth to save us 5-9 minutes of this junk. I've had much better success with Wolgahda captures and those tend to range from painless to complete insanity.

    Now I did get to experience a Funji imprisonment that also spawned a Dark Ragne on top of me. That shit is bananas. Probably the craziest enemy composition I've ever had is 2 Wolgahdas, a change over mutated Dark Agrani (basically one-shotting everyone), Cyclonedas, and Daghash everywhere. The game has a way of being mindnumbingly easy and then suddenly ball-crushingly hard.
    Last edited by MetalDude; Dec 5, 2012 at 12:08 AM.

  10. #10

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    Oddly enough, the best way I've found to solo Code Rescues for the Lilipas (and Code Protections as well) is to just walk away from them. As long as no players are near the targets for these codes nothing spawns or attacks them. It's amusing but definitely an oversight since this doesn't happen with the crystals.
    JP PSU: Kaist lvl 178 FI 20/FM 20

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