I built a system using a Radeon HD 7770 GPU with 1 GB ram last week, and while gameplay during quests is fantastic no matter how much crazy shit is going on the screen at the same time, I noticed that in the lobby the screen pauses momentarily at times as if the GPU needs to "catch up". It's not like typical low-framerate, I know what that looks like. That and it only shows the generic rendering of the characters in the lobby until I get close up. It's not really a problem on the blocks that are usually empty during the middle of the night in Japan, but it trips up quite a bit on block 20, particularly after the big December update. Actually now that I think about it I even noticed it on blocks with only a handful of players after the latest patch.
I notice it even if I don't have any characters on the screen at the moment. I could be climbing the stairs, basically looking at nothing but the stairs and it studders. I want to say that the GPU doesn't have enough ram, but I'm not sure, I've heard that 1GB should be enough. The GPU is still within the return period, and I don't mind spending the extra $40 or so to get a different one with 2 GB. Or is this a problem that everyone's having regardless of GPU?
Even on my laptop which has an Intel HD 3000 GPU with 128mb of ram I never noticed this much pausing/studdering on block 20.
Anyone got any ideas?
edit: Oh and I'm only running at 720p resolution.
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