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Thread: PSO2 Vita

  1. #1
    Celestial Income Taxs's Avatar
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    Default PSO2 Vita

    So what does everyone think of the Vita version so far? Would you recommend people to get it? Any ups/downs of it vs the PC version? I know they're working out bugs (being that the CBT stage has hit), but I was just curious as to what people have thought of it and if it's worth getting eventually.

    Also, not sure if I remember this correctly, but is there cross platform character support? (i.e. using pc char on vita)
    PSO2
    Team Celestial

  2. #2

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    Hi,

    The Vita version is OK, it's definitely passable for a portable. The graphics are worse than the PC, even on the lowest settings, but oddly enough it's mostly just because of muddy textures.

    The lighting isn't as bad as low PC settings. The framerate is a MAJOR issue though. It plays really poorly when you're not solo. Even at certain times when you are solo, the framerate dips to unacceptable levels.

    If SEGA can manage to fix that, they're golden. And yes, there will be cross platform support, you'll play your same account on the Vita version, and even play with your PC friends in certain blocks.

  3. #3
    Celestial Income Taxs's Avatar
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    Thanks for the response! That's definitely an issue to be dealt with, a jump from max to min settings isn't entirely pleasing. I've been thinking about getting a Vita for a while now, hopefully the final product doesn't disappoint. And good, cross platform is huge for me
    PSO2
    Team Celestial

  4. #4

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    Compaired to the PC, Vita actually gets some downgrades. If you go diggin you can find em but the only ones I really remember are that the maps are smaller and Emergency Codes are not as frequent. But im still glad to have a Vita port since I will probably never get a good enough computer to play on the PC. It ran great for me, no slow downs really.
    We are not tools....We are hope!

  5. #5

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    I'm more looking forward to the android version. There's really no time where I have time to play the game when I'm not in front of my pc anyways. It would be really nice to be able to chat with team mates or manage my shop from my phone.

  6. #6

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    Don't you need the jp vita to play pso2


    Posted from Pso-world.com App for Android

  7. #7

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    It's region free ^
    Last edited by ashley50; Jan 25, 2013 at 04:17 PM.

  8. #8
    Using the Force Shadowth117's Avatar
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    Default

    Quote Originally Posted by fatelinka View Post
    Compaired to the PC, Vita actually gets some downgrades. If you go diggin you can find em but the only ones I really remember are that the maps are smaller and Emergency Codes are not as frequent. But im still glad to have a Vita port since I will probably never get a good enough computer to play on the PC. It ran great for me, no slow downs really.
    Whoops, gotta correct you there... The Vita version was supposedly adjusted to be played in shorter doses. Therefore, we were told that Emergency Codes, Enemies, PSE bursts would be longer/more plentiful and maps would be more compact.

    As far as how it actually played... Emergency Codes seemed to occur only about as often as usual on the PC version and the maps on average seemed to be about the same size as those of the PC version of the game generally. Enemy spawn rates were similar as well.

    What I did notice was different was PSE Bursts started at 90 seconds rather than 60 and that they happened more often for sure. Some EQ's appeared to be adjusted to the Vita version as well. For example, the Ragne and Clean Up city quests had had block 1 REMOVED which made MPAing easier by far. Unfortunately it was primarily during big MPA's that the game tended to drop frames. It was tolerable enough in my opinion, but its not something that should have been happening.

    Graphics are decent on most things for the size they are on screen. (although if you zoomed in on some things you could see a polygon reduction. This wasn't noticeable during normal gameplay) The main thing that looked low quality to me was the characters themselves, which isn't surprising given that they are the highest quality models. While the more noticeable bloom effect somewhat helps to hide it, the lack of advanced shaders on the characters is somewhat of a downer, especially looking at their faces like when the navigators show up in the corner of the screen.

    Controls aren't fully configurable by any means like on the PC version which is very unfortunate, but not gameplay killing. I don't understand quite what stops this, but apparently they didn't want to do it.

    tldr... Vita Version - 8/10. Ran like I'd expected overall aside from a few issues. Given the system's limitations I'm not particularly surprised at how it did, but given those limitations I think they did well.

  9. #9

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    Quote Originally Posted by Fearlezz View Post
    Don't you need the jp vita to play pso2


    Posted from Pso-world.com App for Android

    You just need a JP PSN account linked to your Vita (which can be annoying if your native account is from US, Latin America or EU, because you are required to reset your selttings thanks to Sony's scumbag terms of use).

    IMO, the Vita version is pretty much designed for single party playing. If you jump from the high (allegadly) standards of PC to Vita, you may face some changes that might want you to come back to your PC...but actually, this version isnt as bad as many would have thought it would be.

    They still have a month to do final adjustments. I have this feeling they are gonna lower the quality of some game elements in order to fix critical issues as choppy sfx or framerate dropping.

    And more thing...never, but NEVER, fight Vader on Vita!! : ohgodwhy:
    Perso...! Wait...wrong game.

  10. #10
    N-Sythe Syklo's Avatar
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    Quote Originally Posted by Shadowth117 View Post
    Whoops, gotta correct you there... The Vita version was supposedly adjusted to be played in shorter doses. Therefore, we were told that Emergency Codes, Enemies, PSE bursts would be longer/more plentiful and maps would be more compact.

    As far as how it actually played... Emergency Codes seemed to occur only about as often as usual on the PC version and the maps on average seemed to be about the same size as those of the PC version of the game generally. Enemy spawn rates were similar as well.

    What I did notice was different was PSE Bursts started at 90 seconds rather than 60 and that they happened more often for sure. Some EQ's appeared to be adjusted to the Vita version as well. For example, the Ragne and Clean Up city quests had had block 1 REMOVED which made MPAing easier by far. Unfortunately it was primarily during big MPA's that the game tended to drop frames. It was tolerable enough in my opinion, but its not something that should have been happening.

    Graphics are decent on most things for the size they are on screen. (although if you zoomed in on some things you could see a polygon reduction. This wasn't noticeable during normal gameplay) The main thing that looked low quality to me was the characters themselves, which isn't surprising given that they are the highest quality models. While the more noticeable bloom effect somewhat helps to hide it, the lack of advanced shaders on the characters is somewhat of a downer, especially looking at their faces like when the navigators show up in the corner of the screen.

    Controls aren't fully configurable by any means like on the PC version which is very unfortunate, but not gameplay killing. I don't understand quite what stops this, but apparently they didn't want to do it.

    tldr... Vita Version - 8/10. Ran like I'd expected overall aside from a few issues. Given the system's limitations I'm not particularly surprised at how it did, but given those limitations I think they did well.
    In other words,
    PC Burst parties are just going to go to the vita blocks?

    Are you a ship 8 player? Want some friends to get started? Start with me! (CURRENTLY Busy with university )

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