I actually don't agree with this, being able to do damage and support is good but to me a pure support character should be able to take some of the wight off the other characters so they can focus on doing more damage them selves, the problem with PSO2, though not as much GW2, is that it's piss easy to avoid things without losing much damage output, and things like shifta's tiny AoE don't really improve the team's dps unless they're all in it. So in this case I guess you're right...
I do agree that traps are terrible and need a major buff. I loved using them in PSU, but in PSO2 they're so... meh. I am getting a bit of use out of poison traps so far but that long trigger time and low stack count make them less than stellar.
All that said I'm not really going for damage with RA/TE or TE/RA as I said before, which is why I tweaked my fighter/gunner builds to be a bit more practical. If this all falls on it's ass I'll at least have those to fall back on.
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