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  1. #1

    Default Any tips on beating Claris?

    With regard to the MB11 mission, I'm sure some of you are aware that you can unlock a "secret" fight with Claris (that orange FO). I believe you get the chiffon set for beating her.

    Therein lies the problem - how do you beat her? Shes a super-armored FO (cant be stunned/air juggled) and afaik, immune to status effects as well, plus theres a 4 minute time limit, and she chases you down!. (Should coin the term "Juggernaut FO" ._.)

    Playing as a FO, her attacks still do something like 330 damage per cast, which is insane, given how little HP FOs have in general. I'm just about to attempt GURA kiting her with IF, but I suspect she'll still be faster than me given that running speeds are slightly slower when shooting.

    Does anyone have any tips on how to handle her? do WL's work with knockdown?

    Thanks
    Almost 10 years later. Still forever sleep deprived.

  2. #2

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    Can't be stunned? Is there anything FOs have access to that stuns o.o

  3. #3

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    Oh, I mean flinched.
    Almost 10 years later. Still forever sleep deprived.

  4. #4

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    Copy-pasted from the JP PSO Wiki and run through Google Translate because I'm too lazy to translate it myself right now:

    [Game] Clarice Crais
    Weakness is ice attribute.
    The general technique constantly barrage fire, including the shifter. If the job proximity, to Gifoie a daunting effect upon the careful, especially long-lasting.
    I do not get in the grip technique.
    Wearing a red aura HP has decreased to some extent. Since then, I disable the blow and falter. (Or semi-permanent effect is unknown)
    Mirage also avoided because of the force.
    Anomaly is enabled frozen state.
    Behavior patterns are made outside this range here is "running a little> Mirage Escape", here, if within range and "> Mirage escape charge from three techniques according to the distance."

    Foye it long distance, in the medium range use Foye Guy Sa Foye, La Foye, at close range and I have been in close contact with each other.
    Since the escape across the Mirage, a distance away if possible Here is devoted to flee.

    Rigid enforcement of Sa converter is effective even during red aura if Crais when Clarice is running. Sabata battered tech jobs while moving in a circular shape to ensure a super long distance while locked. I beat intact.

    Technique is difficult to hit straight for spread (width) angle also been shot in the super-Foye should keep a distance.
    As soon we will attack without rushing to recover the PP in the small breaks were frozen.

    If shooting positions, I want to trigger a chain pressed all the way at once weak and Barrett.
    If the job proximity, become tough fight after the red aura.

    In order to swing away almost technique I want to hit the enemy attacks certainly look at the gap by repeating the "step immediately jump> immediate steps>" next to the lock while. It is the distance that you set aside enough to avoid being shot in the formate-Foye, however.
    I may be over-end would push the envelope, such as it is taking up to 10 half-line auto mate.
    Take time, but I also continue to enable shooting in the gun slash while maintaining the distance the other party does not have to shoot technique.
    One of the defenses, is in the 39% resistance to fire (24% +15%), and 54% want a cut flame flame resist adding Ⅲ (+5) for a further three sets of Furekyu system. For inexpensive and relatively high resistance to fire 28, is to be considered as a measure room and hit the top of the system, including also set c Furekyu bar as runner-up of the system.


    Original text:

    【クラリスクレイス戦】
    弱点属性は氷。
    シフタを含めた炎テクニック全般を絶え間なく連発する。特に近接職の場合、長時間持続するうえ 怯み効果のあ るギフォイエには要注意。
    掴み技で掴めない。
    HPがある程度減ると赤いオーラを纏う。以降、怯みや吹き飛ばしを無効化する。(半永久効果かは不 明)
    フォースのため回避ミラージュも使用。
    状態異常は凍結が有効。
    行動パターンは、こちらが射程外なら『少し走る>ミラージュエスケープ』、こちらが射程内なら 『距離に応じ たチャージテクニック3発>ミラージュエスケープ』となっている。

    遠距離だとフォイエ、中距離ではラ・フォイエ、近距離ではサ・フォイエ、密着しているとギ・フ ォイエを使用 。
    ミラージュエスケープを挟むので、こちらが逃げに徹すれば距離を離すことは可能。

    サ・バータの強制硬直はクラリスクレイスが走っている時なら赤オーラ中でも有効。テク職はロッ クしつつ超遠 距離を確保して円形状に移動しながらサバータ連打。無傷で倒せる。

    超遠距離をとっておけばフォイエを撃たれても直線状テクニックは角度(幅)が広がるため当たり にくくなる。
    凍結させたら小休憩でPPを回復させるなり焦らず攻めよう。

    射撃職の場合、ウィークバレットやチェイントリガーで一気に押し切りたい。
    近接職の場合、赤オーラ後は厳しい戦いになる。

    ロックしながら横に『ステップ>即ジャンプ>即ステップ』を繰り返すことで敵のテクニックはほ ぼ空振りする ため、隙を見て確実に攻撃を当てて行きたい。ただしギ・フォイエを撃たれない程度の距離は確保 しておく事。
    オートメイトハーフラインを10まで取っているならオーバーエンドなどでゴリ押ししてしまって も良い。
    時間はかかるが、相手がテクニックを撃ってこない距離を維持しながらガンスラッシュで撃ち続け るのも有効。
    防御対策の1つとして、フレキュ系の3セットで火炎耐性39%(24%+15%)に、更にフレ イムレジスト Ⅲ(+5)を付加し火炎54%カットで望むのもあり。フレキュ系の次点としてバー系上位のcもセ ット含める と火炎耐性28と比較的高く安価な為、被弾対策として検討する余地あり。



    Summary:
    As Force/Techer, maximum distance lock-on and use Sa Barta while strafing around her in a circle. It says Sa Barts is effective when Clarice is running or has the red aura.
    Rangers/Gunners can use Weak Bullet + Chain Trigger to flatten her.
    Hunter/Fighter strategy is much more complex (the entire last paragraph). Lazy to try reading it right now.

    Videos:
    Te/Fo @ http://www.nicovideo.jp/watch/sm20221378
    Gu @
    Last edited by TaigaUC; Mar 11, 2013 at 05:27 AM.

  5. #5

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    ._. So....high fire resist and keep away from her red aura?
    Almost 10 years later. Still forever sleep deprived.

  6. #6

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    Edited my previous post with more info.

    I haven't fought her myself (haven't been doing the Matterboard).

  7. #7

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    Whoa, hold up, so ER can knock her over? Alright, didn't know that, thanks for the video :3
    Almost 10 years later. Still forever sleep deprived.

  8. #8

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    Uh, okay, didn't read the huge post, will just say what I know... Note that I only beat her as a hunter, so yeah.
    Until the red aura she's hardly a problem. She uses only fire techs, one at a time. If she tries to get near you, it's most probably gonna be Safoie or Gifoie. If she doesn't, well it's Rafoie or Foie, which hurt quite a lot, so you need to be reactive, but since you can flinch her(at worst just use uncharged Razan)it's relatively easy. Also, from time to time she uses Shifta.
    Once she uses her aura, her most dangerous tools are Foie and Rafoie, because she'll use them three times in a row each time, which is extremely deadly. To survive these, what I did is move in a circle around her, fast enough so that her techs don't hit you. I'm unsure wether or not simply strafing with a lock-on is fast enough, and mirage escape probably isn't long enough to be of much help. Oh yeah, and she'll still use Safoie and Gifoie the same way as before, so just deal with it the same.

    Also, and this also stands for Huey-which may be much harder for a force-, you can easily outrun her since to go after you she just spams mirage escape. So if you need some quick healing, just run from her, the area's huge, make use of that.

    That's all I know really... also is there really a reward for beating her? I don't think I got any...

    Edit:
    Quote Originally Posted by TaigaUC View Post
    Good ol' gunner.
    Last edited by Cyclon; Mar 11, 2013 at 05:40 AM.

  9. #9

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    Quote Originally Posted by Cyclon View Post
    That's all I know really... also is there really a reward for beating her? I don't think I got any...
    Think you can get one of the 3 chiffon(?) units from clearing that fight/code, however i'm not sure if it matters if you beat huey or clarice, and it is completely random, if you get rewarded with an unit or not ... I didn't get any of those units, having clearing that quest with all NPCs...
    PSO2 characters:
    Ship 10: Huq (HU:70, RA:70, FO:70, FI:70, GU:70, TE:70, BR:70)
    Ship 02: Rizzla (HU:65, RA:40, FO:18, FI:65, GU:10, TE:00, BR:65)

  10. #10

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    Yeah, was referring to the Chiffon set, seems to be a code reward to beating her. So sazan works, eh? This makes things much, much easier.
    Almost 10 years later. Still forever sleep deprived.

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