Well depends on what you meant by that.
If you mean in the same way that Charge PP Revival works for forces, in which PA's recover pp naturally during animation/charging, sounds nice.
But what if it it went more like this: Spend pp to perform a PA, then the hits from that particular PA (if they land) recover a certain amount of PP, proportional to the cost of the PA itself and that total potential pp (PPP, lol) varies by skill level?
E.g. Use DA > -30pp, 6 hits land out of 10 > 12pp recovered (out of a potential 20)
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