Quote Originally Posted by gigawuts View Post
Unless... PP Slayer is the PA PP Revival that I keep bringing up. That would be nice to have, on either HU or FI.
Well depends on what you meant by that.
If you mean in the same way that Charge PP Revival works for forces, in which PA's recover pp naturally during animation/charging, sounds nice.

But what if it it went more like this: Spend pp to perform a PA, then the hits from that particular PA (if they land) recover a certain amount of PP, proportional to the cost of the PA itself and that total potential pp (PPP, lol) varies by skill level?
E.g. Use DA > -30pp, 6 hits land out of 10 > 12pp recovered (out of a potential 20)