Originally Posted by
Soultrigger
I use a Logitech controller, which is very similar to PS3.
Instead of using the game's mapping to controller buttons, I remove the majority of them and assign the buttons to keys through JoyToKey (this is done to make button combinations possible).
In order to get the most of my buttons, I designate a few buttons which, when used in combination, change the function of practically every button on my controller. For example, I set Circle as Access, but when used in combination with my D-Pad/Left Shoulder Buttons, I switch weapons on the fly without having to scroll.
In the "Options" tab, you can set your profile to have multiple Joysticks. The beauty of this is that you can have any button on your standard "Joystick 1" to swap to another Joystick # while being held/through toggle, which allows a vast amount of possibilities and easily lets you hotkey every subpalette button/weapon hotkey/menu you can think of.
I don't recommend heavily mapping functions based on button sensitivity or analog (especially diagonal). A downside of button combinations is that you sometimes have to press/release the buttons in the right order, or else you can get unexpected behavior like a premature uncharged Tech, or no Tech at all (canceled through Evade/Guard for example). I personally don't use Toggle very much as I don't like memorizing my current configuration and would prefer the controls to always respond the same way.
And of course, despite the vast amount of possibilities, there are limitations. Stating the obvious here, but your design should be intuitive and not need to rely on hands crossing over to the other side.
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