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  1. #11

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    Quote Originally Posted by Rayokarna View Post
    I knew something was strange. I recently started playing again and I haven't played since before the Subclass update. I don't remember traps being that slow. You still playing Flowen?
    This is why I was saying don't use traps. They weren't great before but they got nerfed hard even after that.
    PSO2 Info -
    Ship 2 ID - SociableT
    Character - Myria (FoTenewearl 46/26)
    View "The Official Build Thread 2.0" for info on classes, skill trees and character build advice!

  2. #12
    SFS/Nth Gen Interactive Rayokarna's Avatar
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    Mar 2005
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    Quote Originally Posted by SociableTyrannosaur View Post
    This is why I was saying don't use traps. They weren't great before but they got nerfed hard even after that.
    I've been using them for about two weeks since I started playing again, and even with the nerf I still find them fun. Putting all the points into Damage mods and Weak Shot kinda kills any sense of fun or gameplay variation for me. I still use traps consistently it's just I have to think further ahead in advance now. But I can understand why people say don't use them.

    However I did ask for the damage mods not if I should use them or not, which is why it wasn't helpful. lol

  3. #13

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    Some posts can be about humor, you know.

    I did give you a formula, it just didn't use numbers
    PSO2 Info -
    Ship 2 ID - SociableT
    Character - Myria (FoTenewearl 46/26)
    View "The Official Build Thread 2.0" for info on classes, skill trees and character build advice!

  4. #14

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    they're weaker than any PA, slower than any PA, more expensive than any PA and you can't use them as often as any PA

    edit:
    rough equation:
    ([Your Total R-Atk] - [Your Weapon R-Atk] - [Enemy R-Def])/5 * (Trap Mastery, max 1.6) * (Trap Custom, max 1.35)

    whereas Sneak Shooter is:
    ([Your Total R-Atk] - [Enemy R-Def])/5 * (WHA/SS, max 2.06) * (PA Power, max 2.76)

    With 500 Base, a 500 Rifle, against an enemy with 100 R-Def, Upper trap deals 173 damage a maximum of 10 times per trip to the campship.

    The same stats has Sneak Shooter dealing 1026 damage a maximum of 3 times per 90 PP.

    Or multiply them both by 3 for WB and 1.2 or whatever the weak spot multiplier is.

    I wonder how accurate this actually is.
    Last edited by UnLucky; Apr 25, 2013 at 08:57 PM. Reason: formula

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