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  1. #91

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    Increase the number of bullets fired during normal attacks and bump the meh TMG pa's up a bit (as others suggested).

  2. #92

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    Well, Fighter, Gunner, and Techer should never have existed in the first place (just give HU/RA/FO TD/DS/Knux/TMG/Wands). Fighter's front/back gimmick would not be missed (so glad RA/HU is stronger now), nor would Chain Finish really. Techer's perks are nice, but Forces tree should have had Techer's perks in place of Elemental perks. Sadly, SEGA makes cash off of the Elemental Mastery setup.

    Plus, RA/HU(FI) and FO/FI having advantages over GU/RA and FO/TE is a huge kick to the balls to anyone who had a three char setup for HU, RA, and FO. They're not really even what they seem like on paper; RA/HU and FO/FI makes you think "Ranger/Force who occasionally uses melee weapons", but it's really just Fury, Brave, and Wise Stance abuse. For characters who were intended to be Ranged and Tech only, you either had to level HU and FI, or dump that character, and focus on one or two characters.

    GU/RA would need a lot to compete with RA/HU, or at least have it do certain things better than RA/HU. I think a Stance of sorts would be cool. Perhaps a large buff to Perfect Keeper to like 40%, as well as only needing 80% HP would help a lot. ZRA's range not requiring you to be as close would help too.
    Last edited by D-Inferno; May 17, 2013 at 07:48 PM.

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