Sorry Zipzo, but I don't think the sheathe animation should be included as it can be canceled both by a JA and by a step. Ideally it should never occur during combat, ever.
I actually timed all the PAs and the normal attack myself, and I'll post the times below. The first three times are for a single use and the following three, if present, are for a chain of three. All trials consisted of a normal attack followed by a JA'd PA followed by a JA'd normal attack, or a normal attack followed by three JA'd PAs followed by a JA'd normal attack. The stopwatch was started when I clicked the PA button the first time and stopped when I clicked the normal attack button at the end. For SE and KK I also did two trials in which I timed the number of PAs I was able to perform during a 30 second portion of a Rockbear fight to see how the longer animation of SE affected PP generation - this is the number at the end of KK and SE's rows. During those 30 seconds I did not attempt to hit the Rockbear's face, and I dodged as little as possible. I only did one trial for each PA, so further testing is required to make any conclusions, but I'll post my results anyways.
EDIT: About a dozen trials of my starting the stopwatch when the JA circle turns red and stopping it when the sheathing sound plays shows the sheathe animation up to the sheathing itself to be around 530ms with a variance of up to 60ms. If we assume that residual character movement occupies the last 200ms of the animation, which I think is reasonable, our times our right on point with each other.
Code:
PA - T1 , T2 , T3 - T1 , T2 , T3
HT - 1.398 , 1.396 , 1.390 - 4.205 , 4.133 , 4.144
TS - 0.533 , 0.528 , 0.508
KK - 0.914 , 0.939 , 0.874 - 2.619 , 2.763 , 2.738 - 13
SE - 1.691 , 1.630 , 1.644 - 5.196 , 5.033 , 5.115 - 10
GZ - 0.702 , 0.673 , 0.746
Normal Attacks:
1st - 0.435 , 0.477 , 0.414
2nd - 0.414 , 0.467 , 0.490
3rd - 0.547 , 0.648 , 0.607
As you can see, the execution time for a single KK is consistently just over half the execution time of an SE. These are by no means conclusive and I'd love for you to test the timing yourself
(EDIT: Test it in a similar manner, please), but there was very little variance in these trials.
I also decided to time myself killing the first wave in the Nab 2 TA several times with both PAs. I made sure before hand that SE would kill mobs with one execution and KK would kill with two. For KK I was able to eliminate the first wave (up to but not including the aginis) in 35, 27, and 29 seconds. With SE I was able to do the same in 32, 33, and 37 seconds. Again, I encourage you to try these yourself and post the results, but I'm seeing the two to be close at best for a room full of well spaced mobs.
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