Super Very Hard is confirmed to be released in October, has been for at least two or more months.
Yeah, super hard is real, it's mentioned in the official roadmap.
http://pso2.jp/players/news/?charid=roadmap
(Episode 2, 2nd large scale update, Super Hard Mode, lvl 65 cap)Code:EPISODE2大型アップデート第2弾:「超越者たちの戦い」
システムアップデート
- クエスト難度スーパーハード追加
クラス・ウェポンアップデート
- クラスレベル65解放
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
I have no idea how I missed that,
Thanks for the info.
PSO2 JP:
ニア [F|Deuman] - 50Bo/75Hu (50Fi,40Ra,40Gu)
雪子 [F|Newman] - 70Fo/50Fe
In previous PSO/PSU - the hardest difficulties typically involved very fast moving mobs usually matching the rate a player can sprint; at least that's how I remember it. You really had to work for optimal positioning, and status effects really start helping - Freeze in the past has been very very beneficial for perma-locking really obnoxious mobs; Shock & Confusion weren't bad options either.
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