Originally Posted by
Evangelion X.XX
Note: +20 DS Left Ring Kaimatachi is obligatory for FiHu play; you can get away without the TD and Knuckle ring (they are convenient to use, however), but the DS ring is mandatory.
For Fighter PAs:
DS (Primary Mobbing Weapon): I actually use quite a bit of the DS PAs. Tornado-0 (to do whatever damage, gap closer), Acro (quick damage, invinicibility), Deadly-0 (invinicibility), Suprise Dunk (gap closer, stun for cheesing), Illusion Rave (long animation for Damage, but cancel-able), Chaso Riser (Strong as hell MAIN MOBBING PA), Fake Capture (ocassional use on Boss or enemies to cheese them, also used to quickly proc TAJA), Hurricane Sender (for the miniature Zondeel effect when I don't want to waste DS gear doing Chaos Riser; when using Hurricane Sender, I don't activate the exploding effect by pressing the shift action which wastes DS gear), and Rumbling Moon (an intermediary-whatever-PA to proc TAJA and TAJAPPS for Illusion Rave).
TD (Primary Bossing Weapon): Quick March (damage, and for gaining TD gear), Symphonic Dive (damage and for homing in on enemies), Orchestra (Damage), Crafted Wild Rapsody (to quickly TAJA into Orchestra), Focet Folia (for invinicibility when I know an attack is coming), Shoot Polka (to gain height), Fall Nocturne (for damage when you have gained height on tall enemies)
Naturally, you mainly want to do:
Quick March -> Orchestra -> Wild Rhapsody-0 -> Orchestra -> Wild Rhapsody-0 -> Orchestra ->Wild Raphsody-0->etc.
but
Quick March -> Shoot Polka (do as many of them to gain height) -> Fall Nocturne
also works on tall enemies, although it's not nearly as useful as the other PA-Rotation, I just delineated.
Knucks: Backhand Smash (mainly used for Burst Damage when boss is stunned for only a limited time; PP dump without TAJAing: BHS -> BHS ->BHS -> BHS -> etc.; don't use BHS on beefy mobs though, it'll send them flying and will probably annoy the MPA), Straight Charge-0 (gap closer and lazy mobbing, good for air traveling to avoid lava/poisoned-gunks-on-the-ground), Heartless Impact (gap closer); Ducking Blow (invincibility, Quick Damage and for TAJA-ing); Flicker Jap (for TAJA-ing); Pendulum (damage); Suprise Knuckle (for whatever). Those are mainly the PAs I used for knuckles. These days, I hardly use knuckles anymore; I primarily use Knucks for PP-regen (Orbit Knuckles) and for Burst-PP-Dump BHS or Straight Charge-0 for lazy mobbing.
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