1. #19381

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    Quote Originally Posted by Zipzo View Post
    Can someone help with understanding how timed abilities work? The ones you go install on your units in your room? Pretty much didn't exist last I played.
    This gives a decent explanation of it.
    The short and the long of it is this:
    You craft a data dive/recipe for a timed ability that is bound to a specific planet and mission type (ARKS Quest, Free Fields, etc.); this drive can have a variety of special abilities from HP restore to Rare Drop Rate boost, and the ability is selected at random upon crafting the data drive, though there is a daily featured ability that has a higher chance of being created. You can recreate the data drive as many times as you want, and once you have one that you like, you can keep it indefinitely, unless you override it with another of the same type (ie. you can only have one rear data drive recipe at a time, and installing a new one makes you lose the previous one).
    Once you have a data drive with the ability you want, you then craft the consumable item that allows you to add that ability to your units. The ability will then stay active on your unit for 7 days (14 if you got a Great Success), or until it is overridden.

  2. #19382

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    Can someone explain where these numbers come from exactly please?

    Quote Originally Posted by LonelyGaruga View Post
    Niren Kamui has an effective S-ATK of 1447 counting element and potential. Ideal would have 1467 without the potential active. It's weaker than the weakest 13*, so...yeah.

    Get some 13*s.

    btw don't craft Niren Kamui. You gain 50 S-ATK but the damage variance increases by like, 5+%. Not remotely worth the effort.

  3. #19383

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    Kamui:

    698 base
    349 attribute
    400 pot
    1447 total

    Ideal:

    917 base
    550 attribute
    1467 total

  4. #19384

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    Quote Originally Posted by the_importer_ View Post
    Got this by doing the last CO for the Casino: *カガヤキ

    It's a Katana camo, but I can't seem to be able to sale it. So what can I do with it besides storing it or trashing it?
    I'll take a wild guess and say use it
    Can't we all just get along?

  5. #19385

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    It looks like I'm going to have to start over from scratch.... does it take a long time to get to max level and what is it now?

  6. #19386

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    Quote Originally Posted by Skyly View Post
    I'll take a wild guess and say use it
    Fo/Te

  7. #19387
    Rappy Hunter
    Join Date
    May 2015
    Location
    Florida
    Posts
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    Quote Originally Posted by Resta View Post
    It looks like I'm going to have to start over from scratch.... does it take a long time to get to max level and what is it now?
    Max Level is 75. It would be easier to level if you had Tri Boosts, EXP Boosts and whatnot. Just get your Daily Boost to 30% and spam Limited Quest. With EXP Boosts and doing EQs, I got 75 / 75 on my first two Classes within 100 hours played on my new character. It will take you longer, but if you find people to do it with, a full party is 40% extra EXP.

  8. #19388

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    Is it just me or is the EXP gain in this LQ seems quite meh compared to the last one? Not counting the EXP from Vibrace which was justr a treat on it's own.

    I'm sure by design LQ isn't meant to be exactly targeted at EXP gain only but compared to the others this one seems quite lacking a bit.....
    Gamertag: jaye3rd89

  9. #19389
    I, as deep as the ocean xT3rroR3LiT3x's Avatar
    Join Date
    Jun 2009
    Location
    Boston M.A. U.S.A
    Posts
    51

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    .....
    PSO2 Maxed Characters: 6-10

    Hu/Fi 75/75, Fi/Hu 75/75
    Bo/Hu 75/75, Fi/Bo 75/75
    Fo/Te 75/75, Ra/Br 75/75

  10. #19390

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    Does anything increase the chance of great success for item desynth, or is it the same for everyone no matter what?

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