1. #24851

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    Quote Originally Posted by Lyrise View Post
    It's a consumable item, you can just use it from inventory.
    Was in storage for some reason? I had inv. space too. Thank you.

  2. #24852

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    Quote Originally Posted by Mattie43 View Post
    Was in storage for some reason? I had inv. space too. Thank you.
    Sega's logic. Whenever I renew premium, the system always drop it into storage.
    Ship 2
    ID: Mentalist
    Chareen, FOTE
    Tasia, GUHU/RA, RAHU or SUGU.

  3. #24853

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    Debating which one to get for my Fo/Te... Should I aim for the Austere Rod or Talis?
    I use both equally specially if i have that thrown talis damage boost skill.

  4. #24854

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    Quote Originally Posted by Sandmind View Post
    Sega's logic. Whenever I renew premium, the system always drop it into storage.
    Anything you get from the AC Shop can be purchased to go into your inventory or straight to storage.

  5. #24855

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    Quote Originally Posted by Mattie43 View Post
    Was in storage for some reason? I had inv. space too. Thank you.
    Quote Originally Posted by Sandmind View Post
    Sega's logic. Whenever I renew premium, the system always drop it into storage.
    You do realize that there are two buttons that brings you to the exact same AC shop right? Buy (Inventory) and Buy (Storage). You guys might've selected the latter which drops it into your storage.

  6. #24856

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    Quote Originally Posted by ThePageofHeart View Post
    Debating which one to get for my Fo/Te... Should I aim for the Austere Rod or Talis?
    I use both equally specially if i have that thrown talis damage boost skill.
    Most do Fire Talis, Light Rod, I'd say pick the one thats most important to you

  7. #24857

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    sorry i use google translate from swiki, but still cant understand
    what is the two potentials *13 bow ガイルズオービット from demise

    thnks
    PSO2 Ship2; ID: Hangal

  8. #24858

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    Copy pasta from Lonely Garuga, they are Pot 3 approximations

    機動応変・一式 (Agile Response System One): 納刀、抜刀でPP回復速度が変化し、攻撃時のPP回復量(60?%)と威力(13%)が上昇。
    (納刀時のPP回復速度(?%)上昇 抜刀時はPP自然回復が停止)

    When sheathed, or unsheathed, PP recovery rate changes, PP recovery when attacking (60?%) and power increases (13%).
    (Natural PP recovery when sheathed increases by (?%), natural PP recovery when unsheathed is stopped))

    機動応変・二式 (Agile Response System Two): 納刀、抜刀でPP回復速度が変化し、攻撃時のPP回復量(40?%)と威力(8%)が上昇。
    (納刀時のPP回復速度(?%)減少 抜刀時のPP回復速度(?%)上昇)

    When sheathed, or unsheathed, PP recovery rate changes, PP recovery when attacking (40?%) and power increases (8%).
    (Natural PP recovery when sheathed decreases by (?%), natural PP recovery when unsheathed increases by (?%))

    To make it simpler...
    First Potential can be summarized as 13% Increase in Power, boost Attack PP Recovery rate by 60%, with a drawback of Stopping natural PP Recovery when unshealthed but boosting Natural Recovery rate when Shealthed.

    Second Potential can be summarized as 8% Increase in Power, boost Attack PP Recovery rate by 40%, with a drawback of Decreasing natural PP Recovery rate when Shealthed but boosting Natural Recovery rate when Unshealthed.
    Last edited by raialeus; Dec 24, 2015 at 08:32 PM.

  9. #24859

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    I call Shenanigans

    Spoiler!
    Gamertag: jaye3rd89

  10. #24860

    Default

    Quote Originally Posted by raialeus View Post
    Copy pasta from Lonely Garuga, they are Pot 3 approximations
    Here's the revised descriptions now that the potentials are tested more. From swiki's potential page.

    Potential One: 納刀時:PP回復速度(?%/?%/+180%) 抜刀時:PP自然回復停止 攻撃時:PP回復量(+?%/+?%/+60%)・威力(+?%/+?%/+13%)

    When sheathed: PP recovery increases by (?%/?%/+180%). When unsheathed: Natural PP recovery halts. When attacking: PP recovery increases by (+?%/+?%/60%) and damage increases by (+?%/+?%/+13%)

    Potential Two: 納刀時:PP回復速度(-?%/-?%/-60%) 抜刀時:PP自然回復速度(+?%/+?%/+20%) 攻撃時:PP回復量(?%/?%/+40%)・威力(?%/?%/+8%)

    When sheathed: PP recovery decreases by 60%. When unsheathed: Natural PP recovery increases by (+?%/+?%/+20%). When attacking: PP recovery increases by (?%/?%/+40%) and damage increases by (?%/?%/+8%)

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