Lmao all those tank skills and still.. It'd be a bit more understandable if you were something squishy like FO/TE
FOTE melts things in XQ though xD
(Kazuki, RA or BR/HU, Human♂) (Yusei, FO/TE or FI, Newman♂)(Zane, TE or BR/HU, Deuman♂)
Ship: 2-Ur
So I had a few questions pop up with the introduction of the skill rings as I'm curious about how some things work.
Say you main fighter and you are running a Perfect Keeper ring. You hit limit break- does this remove the bonus you get from P Keeper, or do you still maintain it since your HP is still technically "100%"?
Another scenario, same as above except using the PP Convert ring- If you use both PP Convert and Limit Break, how much hp will you be sitting at? would it be 25% x 70% ?
You might consider it weird but Limit Break does work with abilities like Perfect Keeper.
The reduced HP will be reevaluated as the new 100% HP line, and say you have 250 HP after LB, PK is active as long as you have above 188 HP.
This also happens with Dagger of Serafi's Potential
I've been getting mixed reports about the Orbit talis, some people say that pp revive is halted by the first potential - others say that pp revive doesn't count as "natural pp regeneration" and works anyway.
I'd be very grateful if someone could answer for certain based on their own experience whether pp revive (pp recovering while charging techs) is halted or not using when the first potential.
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