I think it's kind of silly that you can only camouflage weapons with specific weapon camo items, instead of being able to change the look of the weapon to whatever other weapon you want. So I thought of an idea to change it, and also fix another little issue while we're at it.
First off, Doodoo would get a new option, the Weapon Camo option. You would take any weapon as a base (the one that you want it to inherit the stats of), then pick a weapon that you want it to adapt the look of, and then to perform the camouflage, you will need 5 Synthesizers per * of rarity for the item you want to take the appearance of (so an 8* weapon would require 40 Synthesizers, but a 4* would only require 20), and you would also need a Camo Pass. It would also never fail.
So how do you get Camo Passes? First off, when the system is implemented, each player gets 1 free Camo Pass. Then, you can take your old Weapon Camo items and exchange them for 1 Camo Pass, but you can also use those in Weapon Camo Synthesis instead of a regular weapon so that your weapon will take upon that appearance, and when you use old Weapon Camo items, it doesn't cost a pass.
Other than that, they will be obtained from the Recycle Shop by trading in something like AC items, and you could also get them from things like Bingo Cards and other special events.
But what if you decide you don't want that look anymore? Well, Doodoo will also offer you the service of dismantling the camo, and returning your weapon back to it's original state, but you don't get your Camo Pass, Synthesizers, material weapon or meseta back.
But as I said, this solves another little problem - worthless rares.
How many times have you gotten a rare weapon, only to find that it's only worth 1,000 meseta on the player shops? This system would make these rare weapons which have been determined to be worthless rise in value... at least the cool-looking ones. Then players can make more meseta off all the junky useless rares that they pick up.
Thoughts?
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