I'll be adding my offline PSU videos to this thread as I upload them. Feel free to post any of your videos as well.
Here's my newest offline AOTI video!
I'll be adding my offline PSU videos to this thread as I upload them. Feel free to post any of your videos as well.
Here's my newest offline AOTI video!
nice game play Midori Oku AND i also added a Liked on your youtube video
but here my modded FOnewearl that I put together by having sato and staff wep together
https://www.youtube.com/watch?v=GRpujgpGEn4
Last edited by JCGamer; Nov 20, 2013 at 05:13 AM.
Last edited by Midori Oku; Nov 20, 2013 at 09:12 AM.
I think we should have a Phantasy Star video Threads in general , I suggested this before. but they seem they don't care about my idea or they did not had the time look at it. We should keep a PSU/PSO/PSO2 Video Threads. Its will save us time and we can keep posting all phantasy star's video related in one hole Threads section.
just saying Midori Oku be nice to have one and will save us a lot trouble
here a post I made couple month ago about it
http://www.pso-world.com/forums/showthread.php?t=214798
Last edited by JCGamer; Nov 20, 2013 at 12:08 PM.
Ah nice so your testing things out. I didn't think he would do that. You figure out a good way to balance ragrants yet? That looks like the LB damage I assume your Rod has the 9999TP?
Last edited by DeathDragon2332; Nov 21, 2013 at 04:54 PM.
I'm actually helping out with the balance issues now, but yes, I'm testing stuff out too. I'm gong to try and balance all techs. Even the ones online were not balanced as much as they could have been. The rods have higher than normal TP, but not 9999. I think the Psycho in the 4100 TP range, and the Rutsu is in the 5200 TP range.
While I'm not exactly sure how limit breaks are going to turn out just yet, it is to somewhat compensate for them missing and the fact that weapons in the offline will not have the 20. As of right now we can get Diga/Foie to multiple enemies, but not multiple hitboxes on one target. They still may end up being weaker than their online counterparts (they are way stronger a the moment) if he does not adjust the enemy stat modifiers. As of right now enemies have pathetic HP in the offline, so I would like to make the number of hits to kill them as close to the online. Unfortunately this will make the damage numbers smaller.
Here's an example of how insanely overpowered techs are in the offline at the moment:
Online Diga = 310% PA modifier
Offfline Rafoie/Gidiga = 570% PA modifier
With them that strong and the enemies so weak you can't help but want to know what the fuck Sega was thinking.
Here's a list of things that we currently know how to change on techs:
1: Number off adjacent targets it can hit (Diga, Foie, Ra-techs, and GI-techs are on the list to be changed)
2: Range (not really sure if this also includes radius, I'll have to test it)
3: Status effects
4: Status effect levels
5: Hit effect (knockdown, flinch, launch, Blow away, etc.....)
Last edited by Midori Oku; Nov 22, 2013 at 07:58 AM.
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