It's not a surprise that SH killed FoTe as a viable class. Enemies have too much HP and casters suffers even at mobbing, when they were the best class at VH for that duty. Of course, they have nothing to do against other classes at bosses as before.
So let's try to figure out wich changes can Sega do to fix casters.
My list of fixes:
#1: Displacement normalization
- Make Fo run slower than other classes, because why not.
#2: Gunslash fix
- 'Fo Mag skill' at tree. Removes S-ata and R-ata at a fixed rate depending on the T-ata of your mag.
- Make basic attack of gunslashes waste PP and heal enemies as compensation.
#3: Selecting Force at class counter resets it to 0. At level 0 you can't perform any attack. Of course you can't get into MPAs since you have not the required level. You are allowed to die, though.
If you try to level up waiting for Oodans and Dagans to kill each other, you will get your account suspended and deleted.
#4: Useless weapon atribute for techs fix
- Buff Dodo's success rate +90% for both grinding and affixing.
- Remove the ability to hold meseta or items.
#5: Cristal slingshot fix
- Inmunity to moon atomizers.
- Added 20% weakness to both strike and range attacks. 100% resist to all tech attacks. 30% weakness to all elements. Damage formula multiplies weaknesses.
-Tech attacks removed from enemies, they count as R-ata instead.
#6: If you try to create a new character using Force, Pso2.exe will attempt to delete c: (again).
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