I feel like character HP and defense, especially for Forces, are not rising fast enough in terms of enemy strength.
I realize that FOs need to be somewhat more squishy than the other classes, but even on PSO1, a FO could accumulate a reasonable amount of HP / Defense without going to unreasonable expense.
This does not seem to be the case on PSO2, and affects more classes beyond FO. While enemy HP rises threefold over a five-level span, player stats do not keep up. Even with "decent" current-tier equipment, a FO can rarely survive two hits in Mining Base Defense, and can easily be one-shotted.
I understand that FOs can get one-shotted sometimes, but it happens a lot more in PSO2 than in PSO1 (save for Megid; I'm referring to damage-based attacks here).
In order to maintain my current DPS while making a modest gain in HP and defense, I would have to either:
A. Purchase a fully upgraded unit set for over 80 million Meseta, or
B. Buy the base pieces and upgrade them manually, which could cost even more than buying fully upgraded pieces if I'm unlucky.
What really compounds this problem is that there's no way to consistently hunt units on this game (at least when compared to weapons). You can literally play all day without getting a single "Red Code" that gives a decent chance to drop a good unit.
I was starting to worry in VH, but now I am dreading the next time enemy power increases. Pretty soon, medium-sized enemies will be able to regularly one-shot modestly geared FOs if something doesn't change. Right now, this only happens a handful of times, but it will get worse if the stat growth isn't adjusted.
Four or 5 HP per level-up isn't helping. I would like to see the next level cap increase come with some significant boosts to max HP and defense. Otherwise, we risk making the game inaccessible for FO players who don't have 100+ million Meseta to burn.
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