Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 38
  1. #21

    Default

    Defense an HP are more like your "how much can I slack off" stats.
    [All Class] Nue Houjuu / [GuHu] Remilia Scarlet from Ship 02.
    74HU - 52FI - 71RA - 60GU - 75FO - 75TE - 75BR - 66BO | 68GU - 62HU - 47RA
    Leader of team Touhou.
    Community owner/developer of TF2Data | Now playing: VRChat

  2. #22

    Default

    Soon enough survivability will be so irrelevant that units will be purely for the offensive bonuses they provide.

    Instead of just mostly for that purpose.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  3. #23

    Default

    Quote Originally Posted by Edson Drake View Post
    tanky characters can take 3/4 hits and survive, Rangers/Gunners can take 2/3 hits
    *cough* *cough* Gu/Ra here. *cough* *cough* takes 5 hits to die in TD. . .

    and *cough* *cough* MY definition of tanky. . . 2k HP with full Guard Stances. Quartz's attack only took his health to 1/12.

    Quartz's Glory Rain only took almost half, like 1/3

  4. #24

    Default

    Quote Originally Posted by Walkure View Post
    I was actually talking about his charged up slam, but lightning works too.

    TE having the same HP as FO was always odd. I'm not sure if HP buffs would be the first things I'd give those classes (techs need a lot more adjustments) but it'd be kinda neat to have.
    I'd much rather see proper def buffs to classes. Give hunter and techer good def across the board - much better than they have now - leave force and ranger where they are, and give gunner and fighter a bit more to their main stay plus a decent secondary def stat.

    The whole template thing they have going on for giving classes identical base stat amounts, varying only in what stat goes in what slot, is a pretty terrible idea. Skill trees - more specifically, stat ups - don't cover the finer needs each class has. Trying to pick up the slack with units limited to classes based on def reqs also failed miserably, hence def reqs being relaxed for virtually every single unit.
    Last edited by gigawuts; Jan 31, 2014 at 11:55 PM.

  5. #25

    Default

    Quote Originally Posted by Arksenth View Post

    And learn to dodge, really.
    Or play Gunner or Braver and not have to dodge.
    Quote Originally Posted by Zenobia View Post
    We threw our eyes away a long time ago.
    #coatl4173 on discord if you wanna squad up.

  6. #26

    Default

    but Gunners do dodge. . . them S-Roll I-Frames. . .

  7. #27
    Kagajibaris are Dezorians Omega-z's Avatar
    Join Date
    Mar 2009
    Location
    Ryuon Temple, Dezoris
    Posts
    1,521

    Default

    Hmm......Tank types take more hits then just 3/5 in SH. And HP isn't as necessary as much as %'s.

  8. #28

    Default

    Quote Originally Posted by WildarmsRE5 View Post
    but Gunners do dodge. . . them S-Roll I-Frames. . .
    .

    Guild Millas.
    Quote Originally Posted by Zenobia View Post
    We threw our eyes away a long time ago.
    #coatl4173 on discord if you wanna squad up.

  9. #29

    Default

    ._. those are GodMode Guns. pls.

    I got tired of NOT dying and bought a Hereticklely.

  10. #30

    Default

    Quote Originally Posted by WildarmsRE5 View Post
    *cough* *cough* Gu/Ra here. *cough* *cough* takes 5 hits to die in TD. . .

    and *cough* *cough* MY definition of tanky. . . 2k HP with full Guard Stances. Quartz's attack only took his health to 1/12.

    Quartz's Glory Rain only took almost half, like 1/3
    The hell kind of units do you have as Gu/Ra to have that much HP? Last I checked they had no 'tanky' skills.

    And completely sacrificing all of one stat to boost the other is what OP is talking about. Enemies' offensive and defensive stats scale a lot higher than players, so the fact that you can only catch up in one is exactly the problem here.

    Also let me know the names of anyone running full Guard Stance so I can blacklist them. War Cry can help (which you can get on a glass cannon build), but I'd rather the enemies actually die, thanks.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

Similar Threads

  1. Characters that should NOT be cosplayed
    By Jife_Jifremok in forum Off-topic
    Replies: 25
    Last Post: May 20, 2008, 05:28 PM
  2. Online character names will not be unique.
    By linkzone in forum PSU General
    Replies: 60
    Last Post: Aug 25, 2006, 01:17 AM
  3. Not so fast there!
    By Saiffy in forum Fresh Kills Landfill
    Replies: 29
    Last Post: Apr 29, 2005, 07:39 AM
  4. Replies: 0
    Last Post: Jan 19, 2001, 03:30 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •