Numbers of that latent: 7%/9%/11%
Maybe that answer will help many members
Numbers of that latent: 7%/9%/11%
Maybe that answer will help many members
Is it still split between damage types? I'm wondering because I'd prefer a Wand with a universal JA latent instead of just tech.
Looks like the clear reward for all stages has been bumped up to 15, by the way. It's 6 stones for a weapon, which means you just need to clear it 12 times at the very most to earn a weapon.
Wonder if they're going to get around to releasing a bio weapon of each type.
That rod is tempting, but if they're going to release a talis with that effect, no sense in getting that.
That's why everything should have two latents.
+3-5% all damage, or something cool
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Something cool being "+7% damage in situation X"? You're right, that additional +2% that will be applied to only 1/10 of your playtime will make people reconsider for sure.
The JA latent is OP not because it boosts dmg by a considerable amount, but because it is applied always. It's stupid.
The 6-7% latents aren't bad because they're conditional, it's that they're not much better than unconditional damage latents.
Like why is the Weak Stance latent the exact same amount as Average Stance?
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
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