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Thread: Ranger is UP?

  1. #11
    That one kitsune Triple_S's Avatar
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    Ranger would probably be UP compared to other classes if Weak Bullet wasn't a thing, tbh. Well, maybe not UP, but it's already not quite on par with other classes. Like Hunter, it's pretty much a better subclass than a main class. Also like Hunter, it has an entire side of the skill tree filled with useless skills surrounding like two or three good ones; the good skills will rarely get used if ever because we just don't have the SP to get them without sacrificing damage. Thankfully Ranger has less in the way of critical skills on the left side compared to Hunter, so it's more manageable.

  2. #12

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    Ranger, all you really have to do, is weak bullet and afk.

    If the extra damage done by everyone else counted as yours, you'd see constant 20k-30k hitsplats from every other player (Braver) around you. 4k-8k splats from gunners. Etc.

    The pros can weak bullet, and spam PAs.
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  3. #13

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    Ranger UP?

    Hahah....

    Heheh....

    This is a joke, right?
    Thanks Yoshi for the Sig!

  4. #14

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    It's more like underplayed than underpowered.

    My most played class, it is lagging behind the others(meaning Bravers and Gunners) because they are the OP classes right now, easy to pick-up and play, making the others look weak in comparison. I agree, however they are in dire need of a buff, even a revamp.

    The "Tool" skill tree is useless and unappealing, since it requires ammo, and judging by the numbers, seem quite weak. The PAs are some of the most neglected and weak in the game.
    Look at One Point, a would-be full-auto attack, looks like it would be very powerful, but it barely does higher damage than JA normal attacks while using PP, locking your character into place(even in the air), Piercing Shell, that gets outshined completely by Sneak Shooter, since the piercing effect is useless with a single bullet.

    And while other PAs are powerful(Impact Slider, Diffuse Shell), they are not as powerful as the current OP PAs like Shunka Shunran and Infinite Fire.
    They are trickier to use, requiring strategy, while as a Gunner you can literally roll backwards and IF, repeat that over and over, you'll be ok. It's a very lazy(yet powerful) gameplay style.

    A complete revamp of the skill trees(just like Force) would be the solution, but if we even get that, new powerful PAs would help, especially for the Launcher. I would be happy with OP lv17 versions of current PAs too, whatever works.

  5. #15

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    Quote Originally Posted by Horo The Wise Wolf View Post
    Ranger UP?

    Hahah....

    Heheh....

    This is a joke, right?
    This.

  6. #16

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    I feel like WB shouldn't really factor into Ranger being over or underpowered, considering it leaves you with only being able to use PAs and not recover PP without using Tactics Trap and Killing Bonus - which you need to be at almost Zero Range to get anything out of and Dive Roll is so awful that you need some serious practice to get out of anything with it.

    Ranger goes pretty well with Hunter, as Fury Stance gives it a really hefty punch (50k hits of Diffuse on a WB boss isn't unheard of, though obviously nowhere near what a Katana or TMG user can fart out) and doesn't do too badly with a Bow/Weak focused Braver tree (but then why wouldn't you use a Katana since it's basically a win button?), but it does need serious work and fixing.

    The tree is simply awful. Weak Hit Blast Bonus? Really? Power Bullet and PP Save Bullet would be really handy, but they're in a section of the tree that nobody should touch. All the bullet/grenade types aside from Weak aren't worth using because everything dies too quick anyway and grenades need ammo. Traps are only worth speccing for Tactics Trap, and even then that's incredibly debateable. It sure was hilarious when they silently nerfed those, even though NOBODY uses them.

    A lot of the PAs are outright awful (Piercing Shell, Glorious Rain, Homing Emission though I know some people swear by it, never did anything for me) though L16 did make some of them like Impact, Diffuse, Concentrate One and Flame Bullet pretty alright. And then there's Fake Silhouette, which is a neat idea but absolutely doesn't work due to it generating less hate than a Rod-bonk.

    Ranger can be good, but it really needs a serious overhaul.

  7. #17

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    Homing Emission is god tier for single-target damage because you lock on to a bunch of targets and unleash it at close range on one target.

  8. #18

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    weakbullet a boss's weappoint and then JA Homing emission and just target random spots and then release trigger and do massive dmg.

    /ninja's
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  9. #19

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    Quote Originally Posted by 2128drain View Post
    Ranger goes pretty well with Hunter, as Fury Stance gives it a really hefty punch (50k hits of Diffuse on a WB boss isn't unheard of, though obviously nowhere near what a Katana or TMG user can fart out) and doesn't do too badly with a Bow/Weak focused Braver tree (but then why wouldn't you use a Katana since it's basically a win button?), but it does need serious work and fixing.

    The tree is simply awful. Weak Hit Blast Bonus? Really? Power Bullet and PP Save Bullet would be really handy, but they're in a section of the tree that nobody should touch. (Piercing Shell, Glorious Rain, Homing Emission though I know some people swear by it, never did anything for me)

    Ranger can be good, but it really needs a serious overhaul.
    ha. . . hahahahah.

    50k Diffuse shell on WB? seems weak. try going back and achieving 120k. (unless we're talking about casual gear here)

    in my experience, Br/Ra nukes faster than Br/Hu, cause WB + Banishing + Last is OP.

    and about Weak Hit Blast, haven't you heard of Ketos Spamming? and Homing Emission is a great alternative to Impact Slider 16, assuming you know how to use it.

    sorry, had to get this off my heart.

    EDIT: ninja'd

  10. #20
    That one kitsune Triple_S's Avatar
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    Quote Originally Posted by Edson Drake View Post
    The "Tool" skill tree is useless and unappealing, since it requires ammo, and judging by the numbers, seem quite weak.
    Pretty much. They're weak, limited, and slow. If they were cooldown-based skills with really short cooldowns, that alone would make them far more appealing. Increasing set-up speed and the grenade speed would also do wonders. Finally, make all tools their own tree. We have the "Weak Points Yeah oh and upper trap lol" tree, and the "everything else" tree right now. There should be a whole separate tree part that starts with "Tool Mastery" (which now enables the use of all traps as well as increasing their power with extra levels).

    Get three levels in Tool Mastery to gain access to Upper Trap Custom, Poison Trap Custom, and Stun Grenade Custom. Upper Trap custom increases damage, Poison Trap Custom increases damage per tick and also gives some of the damage dealt per tick to the Ranger as HP (caps at like 10% HP per tick, maybe), and Stun Grenade Custom increases blast radius (it would now have a 100% stun chance by default). Maxed Tactics Trap should be just how the PP restoration of traps work to begin with.


    And they'd still suck but at least it'd be more viable to maybe dick around with them.


    EDIT: This would have the side effect of the previously "everything else" tree being reorganized, hopefully, so that the various specialty bullets wouldn't be buried under six feet of bullshit.

    EDIT2: It also doesn't help that thanks to all the nonsensical prerequisites you can't even get all of the tools maxed until you have 67 skill points.
    Last edited by Triple_S; Mar 24, 2014 at 07:18 PM.

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