Originally Posted by
Kondibon
I don't care about status effects on small enemies, so I don't really see any point in having a seperate effect for them. Even if they get buffed they'd still probably die too fast for it to be useful. If they get buffed so much that Kradhas take as long to kill without paralizing them as Wondas do then I'd probably quit the game because that sounds really tedious.
I just think Mirage should do something completely different because unlike shock there's no way to actually TELL when it's working. Sure you could have that first hit that always misses, but after that there's no way to tell if its working or not and you're better off just dodging to be on the safe side.
Maybe combine them? Enemies attack aimlessly AND have a chance to miss you? I dunno.
EDIT: This isn't really related but one thing I've seen in several games is having enemies and players alike get damage and defense bonuses against enemies more than a certain amount of levels below them, but no exp penalties. I think combining something like that with level scailing enemies in mpas would be a better way to balance the solo game and 12 man MPA game than just flat out buffing everything. This way a solo player or 4 man party isn't overwhelmed by enemies they can't kill, but MPAs don't faceroll everything. They'd have to change the exp curve to be reasonable for enemies closer to your level and remove the exp penaltie entirely though and I honestly find that less likely than level scailing in MPAs. :/
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