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  1. #11

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    Sometimes Cosmo Breaker just vanishes without going off.
    The projectile literally disappears.

    Any idea what the hell is going on with that?

  2. #12

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    Seems like RNG fist has super armor when you're 'casting' it (not charging.) Couldn't be grabbed, or knocked over.

  3. #13
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by TaigaUC View Post
    Sometimes Cosmo Breaker just vanishes without going off.
    The projectile literally disappears.

    Any idea what the hell is going on with that?
    Are you switching weapons? That made it dissappear for me.

    Quote Originally Posted by Misaki Ki View Post
    Seems like RNG fist has super armor when you're 'casting' it (not charging.) Couldn't be grabbed, or knocked over.
    That MIIIGHT be useful. If you could only get the multifist and hand of god while it was charged I'd consider it worth it honestly. But I got the weak one twice in a row once. :I

  4. #14

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    Quote Originally Posted by TaigaUC View Post
    Sometimes Cosmo Breaker just vanishes without going off.
    The projectile literally disappears.

    Any idea what the hell is going on with that?
    Please don't tell me it poofs if the homing target dies.
    PSO2 Trivia:
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  5. #15

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    Can't fire two Cosmo Breakers at once, second projectile cancels out the first.
    Hits hard (pretty much kills most SH trash in one explosion).
    I've seen the projectile blow up seemingly by itself before it should.
    Obscures vision, as previously described.

    If you don't cancel it, you can wait until the animation is over and then Just Attack.
    The animation keeps playing even if the projectile detonates immediately.

    ^
    I didn't change weapons, I started Nab2, fired it at point blank at an enemy and it vanished.
    Not sure if it was because I fired one beforehand. Still testing right now.
    Projectile does not vanish when locked target dies.

    Haven't tested how the lock-on works yet.

    It's really slow as fk. Even just firing it takes around 2-3 seconds.
    Ought to rename this to Cosmo Molasses.
    Last edited by TaigaUC; Apr 9, 2014 at 06:28 AM.

  6. #16

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    and still only 2 fucking vita aq blocks
    tried getting into either for 15 minutes with no fucking luck
    premium is so fucking worthless
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  7. #17

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    Yeah, I just had Cosmo Breaker vanish by itself 2-3 times in a row.
    Still can't figure out why that's happening. Seems to happen if I fire at some enemies at point blank.
    When it happens, you still get locked in that long animation, too.

    It's difficult to see anything if you're caught anywhere near the center of the explosion.
    I tried WBing and then Cosmo Breaking Fang Banther. The homing missed the WB'd head.
    Probably hard to hit WB with such an imprecise hit box.
    Last edited by TaigaUC; Apr 9, 2014 at 06:39 AM.

  8. #18

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    Love the new Kaiser Rise PA for the WL. Its pretty nice to be able to kill enemies from a safe distance.

    <|Friendly Warrior||Theme made by Zorafim|>
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  9. #19
    Garbage-chan Kondibon's Avatar
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    It might be from being too close. I think I've had this happen with bow PAs before.

  10. #20

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    Okay, if you fire a Cosmo Breaker at the sky and then lock onto an enemy, it won't change course.
    Doesn't matter if you do it during the long animation or not.

    Edit: Finally managed to get a Cosmo Breaker to hit a WB'd Fang Banshee in the face (had to be dead on). 26k damage repeatedly, until WB ran out, then 9k or something.

    Edit2: I think I figured out why Cosmo Breaker vanishes. If your target moves "behind" you (or very close) as you fire it, the projectile doesn't know how to home in and kills itself.
    Probably shitty homing code returning a null value or something.
    The issue doesn't occur at a distance because it'll try to turn around slowly, but if the target is literally directly behind the projectile, it cancels itself.
    If true, I can imagine the same issue occuring with Master Shoot.

    Edit3: You don't regen PP while stuck in the animation.
    Methinks Cosmo Breaker is probably most useful for firing at the floor.

    Edit4: I was going to say, maybe Cosmo Breaker would be useful on Friend Partners... then I remembered that non-casters spend 95% of their time spamming regular attacks.
    Last edited by TaigaUC; Apr 9, 2014 at 07:03 AM.

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