But I get what you mean about the damage bit. I'm not handwaving Techer's damage out of spite, I'm just arguing that there's plenty of potential in sacrificing some damage (or rather, not gaining it) to make Zondeel even more useful. And yeah, I do kinda wish SEs were better; faster burn ticks and have it spread to enemies in range, poison maybe reducing max health by a percentage, mirage not being fucking shit... hell, let's buff ice some more: frozen enemies are affected by Zondeel and other vacuum PAs and Freeze Keep's max effect is applied by default. And then we'll make the wand SEs trigger special boss SE effects, and
then we'll make Chase skills actually account for special boss SEs, and god
damn does this game have a lot of underdeveloped mechanics. As much as I love this game it hurts to see just how great it could be if SEGA wasn't trying to figure out how far is too far when it comes to skimpy lolis.
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