Originally Posted by
Aine
It's not. 'Drop symbols' in this case doesn't refer to the "RARE DROP!" notification that pops up, it refers to the actual item boxes on the map. The big crystal spews out a shit ton of items at once which lags the server.
For a more detailed explanation of this change, this is how the drop system in TD works currently:
There are two parallel drop tables. The first is the big crystal drop table. The game rolls when you break open the crystal and the number of rolls depends upon the mission rank only. This is the table with 11-stars, and some random 10-stars and other junk. Items from this table will never be untekked. These drops won't be affected by the changes.
The second table is from mobs you kill mid-mission. Whenever you kill something the game rolls from the usual drop table, but instead of dropping the item instantly, it stocks it in a pool. When you break the big crystal, it takes a number of the items from the pool randomly and spews them out. So it's entirely possible you got a Boulay Obs when you killed that Kartagot, but the big crystal didn't spew it out so you'd never know.
The change they're making is to reduce the total number of items in the big crystal, but in exchange the drops taken from the second table will be spewed out in order of highest rarity first.
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