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  1. #1

    Default PSO1 enemy AI in PSO2

    Well it's a random thought that I had, how much harder do you guys think the game would be if every enemy was only programmed to attack relentlessly instead of being programmed to run up to you and stare for a few seconds?

    Imagine enemies with ranged attacks spamming those attacks until they(or you) get close enough to melee you like the belras used to. I have not played in a while so im not familiar with what some enemies do in sh, but what is your take on it?

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  2. #2

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    I think the game would actually be more fun.
    I've done quite a few hours on it, but I'm getting to my end soon I think. The game is just too casual for me with the way it is currently. I go into a level knowing I will complete it, and because of the nature of the game, the hard levels are avoided because the game has attracted the more casual players.
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  3. #3

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    I think it would make the game easier. PSO1's AI was pretty primitive.

  4. #4

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    Things already kill you in few hits, so it would go even further into needing to kill things faster before they start attacking. Techers and forces would be absolutely screwed because their low hp and tech charge times would leave them too vulnerable. Monsters that spawn during bosses would be a complete nightmare, imagine banther and banshee constantly pouncing you while 4 gulfs also constantly pounce you.

    On the plus side status effects like freeze, shock, and panic might be more useful as anything that stops or reduces the onslaught for a few seconds would be immensely helpful.

  5. #5
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    using zondeel on enemies to get them out of the way would also be an efective way to controll them. but if you dont evae quickyl you'd die immediatly after.

    "source?"

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  6. #6

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    *group of Oodans trow their hands in the air after spawning* *WOOOSH*

    All Oodans got vaporated by the party.

    No, PSO1 was quite easy, because the attack patterns were 100% predictable. It was basically a matter of timing your attacks/hard attacks to flinch your enemies. Enemies didn't attack much while moving. The only thing that could make PSO1 slightly hard was cheap shit like 1HKO's and shock monkeys.


  7. #7

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    Quote Originally Posted by 16085k View Post
    I think it would make the game easier. PSO1's AI was pretty primitive.
    They should implement early walks/warps
    Code:
     <05:05:41> "Cicero.": ill just pussy play
    <05:05:43> "Cicero.": if i sense danger
    <05:05:45> "Cicero.": ill heal
    <05:05:54> "☿Futa_Fiend☿": yeah make joey proud
    pm 4 carry

  8. #8

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    image by kura_x
    but explains the AI in a nutshell.

    "It looks cool this way, let's stop."

  9. #9

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    booma-ai was hilarious when they collided with each other while circling
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  10. #10
    Rappy Hugger :3 Gama's Avatar
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    Quote Originally Posted by Sayara View Post

    image by kura_x
    but explains the AI in a nutshell.
    god that made me lol.

    i did like how vicious mobs where on psu "at high level"

    Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.

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