For the record: Acklepus were too "hard" because they would constantly and continuously flinch you and anyone anywhere near you while going underground and charging towards you with their fin every second.
This was only really an issue for melee classes. Other classes could easily and reliably jump while using attacks with decent range that would flinch them at the ranges acklepus prepped to launch these attacks. Melee classes had few if any options for doing that, most requiring them to be on the ground, and almost none were able to be canceled or had short enough attacks to make it possible to reliably evade hits. Your best hope was using other spin to grab one and throw it at a few others, hoping none were charging you from behind, and after finishing the PA you had to step around like a madman to avoid the ones that by now were definitely coming back around for another hit.
That was the obnoxious part - getting hit by 2-4 during just one single PA, then having them run out of your attack range in every odd direction and turn right back around as soon as they finished that attack. Ranged classes could just spam their same stupid PAs with borderline impunity. Gibarta and Elder Rebellion were examples of easy win buttons against a full spawn of 8-10 acklepus.
It was tedious and annoying. Darker's Den wasn't at all the same kind of "hard." Acklepus were flinch crazy, removing control from the player after they were hit by an attack from an enemy that wasn't even on their screen until the last 3 frames.
edit: Oh, and before anyone says dicadas were the same thing, no. No they were not. Dicadas only teleport so often, but acklepusses were nonstop over and over spam - and they spawned in larger numbers, plus they usually aggroed on the same person (the closest one most of the time, afaict). Dicadas split their aggro, attack with lower frequency, have pretty blatant tells if they aren't teleporting, stay close after their attack, and if they are teleporting they won't even always come back for you. Acklepusses rushed through you and go way out of any melee class's attack range, usually in sets of 2 or more in different directions.
If acklepusses stayed as close and behaved as tame as pre/dicadas there wouldn't have been a problem at all.
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