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  1. #41
    エターナルブレイバー milranduil's Avatar
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    No need to strut your stuff. Nifta was only just recently changed. It was situational at best beforehand, just like FO.

  2. #42
    BO is useless. RIP PUGs. btw-Niji's Avatar
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    I hope Nifta is never nerfed

    please sega...
    #1 PSOW Poster 2014 (Voted by Shiyo and infiniteeverlasting)

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    your an idiot.
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  3. #43

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    Nifta won't be nerfed

    They'll just make every PB not charge itself
    Known as Niem on Ship 2.
    Spoiler!

  4. #44

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    And Ketos Proi heals now, so it's extra easy mode.

    If they nerf mag blasts to not fill PB then everything but PP will be worthless again, unless your own damage during PB doesn't charge it either, but in that case you'll just have to alternate with someone else's Ketos Proi just like before and anyone with something else is contributing less to the run and should be blacklisted immediately.
    PSO2 Trivia:
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  5. #45

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    There's a post on the main pso2.jp site saying that they're patching blasts by stopping them from giving you gauge.

    And something else, but I forgot what it said.

  6. #46

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    Quote Originally Posted by Z-0 View Post
    There's a post on the main pso2.jp site saying that they're patching blasts by stopping them from giving you gauge.

    And something else, but I forgot what it said.
    Did they do it this patch though?

  7. #47

  8. #48

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    Quote Originally Posted by Z-0 View Post
    Looks like I've got work to do this week..

  9. #49

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    If you have damage to the enemy attacks photon blast, we will gauge the photon blast so as not to accumulate.
    If it is damaged beyond the maximum HP of the enemy, I as an upper limit to the increase in gage photons blasting.
    Hmmm that actually hits some things like Combat Finish and Ranger overkills too.

    If it's just overkilling in general, and just the remaining HP is what they calculate as damage for the PB gauge, then it'll be fun to see how that affects PB gauge rates in a group.

  10. #50

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    Quote Originally Posted by Walkure View Post
    Hmmm that actually hits some things like Combat Finish and Ranger overkills too.

    If it's just overkilling in general, and just the remaining HP is what they calculate as damage for the PB gauge, then it'll be fun to see how that affects PB gauge rates in a group.
    This has been a much needed change for a long time. I have no business getting my PB from combat finishing on 6 enemies with my last PB still active.

    Now they need to nerf HP steal from overkilling things.

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