To respond to something posted earlier, good northern heroes in TD1 make triple runs with pugs an easier feat. A feat I'm so used to seeing that I see any less than 3 runs a failure and not worth the RDR boost. I was lucky enough to constantly have triple runs with randoms till now, which is why i find getting double runs for two days in a row when I made this thread jarring.
A braver played right (give or take a RA, or GU for cleanup) is best for it. Given KC, a spawn should be dead in a smaller span of time than it take for them to travel to the tower and be killed there.
At the tower, or even north, a good zondeel is a major time saver.
Just because goldras get to the tower, and may even be frozen by a burst barrier doesn't mean there's no need to zondeel. Goldras tend to spread out/circle the tower when they get there, while the strongest attacks from most classes have a narrow range. It is more necessary than ever since shunka isn't as adept at cleaning up goldras that stray from the pack. BRs, which had the hands-down most absurd damage output in one PA ever, would now spend almost up to twice the amount of time dealing with strays than before, which is a big deal if 1-2 goldras alive off to the sides of a tower after every pack keeps happening.
You can say the generalized shunning of northern heroes as if they're all harbingers of failure is as much a reason for slow runs as the lack of zondeel.
The hate from northern heroes is due to the majority of which that used to suck at it.
Additionally, enemies spawn in more locations than just up north.
I was thinking of having a friend pt with so we could zondeel BRAVER.
We need a TD where the towers are in the center and enemies spawn from every direction, with no predetermined spawn locations that are the same between runs. Looking at the map seen in the TD3 trailer, I'm hoping that TD3 is this. The less predictability, the better.
We need TD where we have to invade a tower, but you can only damage the main tower after destroying two smaller ones and a boss that when defeated, makes all the darkers become a new flaming version with higher attack power.
And we have the same set up that we have to defend at the same time, but instead of darkers, we have tons of robot drones.
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