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  1. #1
    🐰🐰🐰🐰🐰 Ordy's Avatar
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    Default Latents and damage math

    So far, I've been using a spreadsheet to get an approximation of my RA PA damage.

    Here is my max damage formula:



    x = maximum damage

    A = player attack
    D = target defense
    e = weapon elements %
    l = latent bonus %
    p = PA power

    m = all the multipliers from RAHU skill trees
    so (StS1 * StS2 * WHA1 * WHA2 * JA1 * JA2 * FS * FSU1 * FSU1 * FCU * ShS * FF)

    • Sts = Standing Snipe = 1.15
    • WHA = Weal Hit Advance = 1.25
    • JA = JA Bonus = 1.1
    • FS = Fury Stance = 1.1
    • FSU = Fury Stance Up = 1.1
    • FCU = Fury Combo Up = 1.2
    • ShS = Sharp Shooter = 1.2
    • FF = First Hit = 1.2


    m = 5.75

    Is that right? Not sure about the Fury part, so feel free to correct me if I'm wrong lol

    Now if all that is right, I have some questions about weapon latents.

    How does Immediate Strike/Destruction exactly work? Is it just going to be another multiplier? or is it going to modify the JA multipliers and not direct damage?
    Same for latents like Crushing Blow: hit a WS and get a 7% bonus? or is it higher because of the WHA1&2 skills?

    I'm asking all this because I don't want to use a weapon with potentially lower damage, just because my numbers are wrong.

    ありがと ♪~(^∀^*)

  2. #2
    Aurora Master Raid_Hirsh's Avatar
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    Default

    I'm honestly not sure how you would calculate this... Hopefully, a math wiz will shed some light on this topic for you.

    If anything, this calls for the help of -- Walkure!
    BraverBoyZ5 (Ship 02: Ur)

    Main Class: Lv. 80 Techer
    Sub Class: Lv. 80 Braver

    Other Classes: Lv. 75 Hunter, Fighter, Ranger, Gunner, Force, Bouncer, and Summoner.

  3. #3

    Default

    Most latent multipliers simply stack wih all other multipliers, so it doesn't really matter where you place them in the formula.

    I've been fiddling with the damage formula for wand comparison for Techer and it's a complete pain in the ass.
    - JA does 30 more damage
    - the 1.2 or 1.3 modifier for elemental weakness only goes for the elemental part, so you can't put that modifier in the end for calculating melee damage.
    - You can only do 100% damage when critting. The crit chance is 5%. In the 95% other cases your max damage is around 90% iirc
    - Normal attacks have weird modifiers that are not documented anywhere.


  4. #4
    🐰🐰🐰🐰🐰 Ordy's Avatar
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    Default

    Why can't you add the element multiplier to the multipliers stack? a x (b x c) = a x b x c

    I'm aware of the normal attack formula, I was just asking about PA/Tech maximum damage.

  5. #5

    Default

    Example: With a 50 element melee weapon one third of that weapons damage is elemental. Besides that, when you factor in base stats and buffs, that percentage gets even lower. The elemental weakness modifier for melee and ranged attacks only applies for the elemental damage from the weapon. For techs this is different, since techs are 100 elemental. Same goes for wand gear explosions.

    Elemental Weak Hit from the techer tree does work like a full multiplier.


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