Oh god, didn't somebody say Bouncer would combo best with Techer?
What if...
What if that's why? What if they're intentionally prenerfing the buffs that hard to force you to need Techer's skills to make them at all worthwhile?
Oh my god, what if they think Techer's skills makes them worthwhile?
Who even cares about buffs. They probably mean PP restorate and PP convert, because Bouncer might be a huge PP sponge.
Meh I'll get in on Bouncer hype as well but with another mag or character. They do look cool and also maybe next June Sega will release Shadow's rocket shoes as a weapon camo which would be really cool to see.
i've been doing ranged tech hybrid with vibras bow and planned to do the same for brauvint and coat edge d, and they released hybrid class with their own weapons
what have i been wasting my time doing these for
yay for dual blades though, kirito gonn' get raeped. i also have support techer skill tree building up
Kirito ----> Dual Blades ----> SAO Collab ----> Kirito Cosplayers in game ----> start of Kirito Bandwagon. . . again.
yeap, meanwhile. . . I'm just awaiting for Youmu Konpaku Cosplayers in game.
Matsuyoi han shaeisei zan!
I can't imagine why they'd like Techer/Bouncer over Force/Bouncer considering they just gave Force element conversion.
SEGA must have something dastardly afoot that will shake people's pockets/skill trees. ;_;
That or they're just delusional and trying to convince people "Hey guys, Techer as a main class isn't really being neglected...really!"
Would rather have tohou than SAO.
Anyway, assuming 'class rebalancing' means they'll adress every class' skill tree and more (specifically Hu's overabundance of multipliers, and Fi's stupidly clunky and punishing stances), I'd see Bo/Fi is the best option for jet skates.
Assuming it is a primarily S atk class that can use techs, I'm expecting (and hoping) there would be an S atk-> Tech damage % convert skill or something (i have a primarily S atk based unit set, and i really don't want to be bothered to make ringa soul/power3/tech3 etc setups to be honest).
Above all else Bo needs some multipliers to both melee and tech. Main reason why melee/ranged+tech hybrids don't work as well as pure anything right now is because no matter what, the player loses a large chunk of damage for support techs, and mediocre melee/range/tech damage, causing at least one of your forms of offense to not be worth using PP on ever. Fo, and Te have no multipliers to anything else but techs. Having access to techs alone generally does not make subbing them to a non-tech-using class worth it.
If they give Bo the right multipliers, adjust Hu's relative strength to other subs, and take some of the annoyance out of brave/wise stance, we could have the first hybrid style that doesn't have such a ridiculous opportunity cost, which would actually make it good in solo play.
Last edited by Maninbluejumpsuit; Jun 16, 2014 at 10:46 AM.
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