Earth Stance - Deals more damage when standing on the ground, less while in the air.
Sky Stance - Deals more damage when in the air, less while on the ground.
Tech Zero Range Advance - Boosts Tech damage when firing from close range.
Earth Stance - Deals more damage when standing on the ground, less while in the air.
Sky Stance - Deals more damage when in the air, less while on the ground.
Tech Zero Range Advance - Boosts Tech damage when firing from close range.
Tech Zero range actually sounds pretty likely, or at least cool.
Based on stuff in the videos though I suspect that there's going to be a skill for boots that causes them to change element, or add elemental damage to them after using an offensive tech.
Also, people have noted that they change techs faster so there might be a skill for that. Maybe a gear.
double saber gear - ties something that should be an innate function of the weapon to a skill that may or may not be easily accessible(like its supposed pp drain function)
rocket boot gear - ties something that should be an innate function of the weapon to a skill that may or may not be easily accessible(like its hovering or double jumping or auto tech casting)
I think you're right about double saber gear being related to the pp drain, though it might also be tied to the photon swords it summons.
Boot gear, I actually think will be what charges techs faster, the higher the gear is, the faster techs charge while using the boots.
Auto tech casting is likely going to be an innate feature of some of the PAs, and hovering is probably going to be like casting from a talis and something it can always do.
Though it's possible neither of them or only one of them has a gear and these skills just end up being normal skills.
bouncer mag 50% dex goes to s and t attack
to live you must kill something for food whether it be a plant or an animal all life depends on the cycle of death.
"Life is a fleeting dream but Death is eternal"
Jet Boots gear, I'm guessing it could be related to Jet Boots gaining the effect of a technic after it's used? In the Bouncer trailer it could be seen that Jet Boots melee strikes gained a fire effect after a fire tech was used, or gained a dark effect after a dark tech was used.
At the start of the Bouncer trailer, the gear charging sound effect could also be heard when the player charged shifta using Jet Boots, at around 00:25 or so.
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
S-Atk Up 1
T-Atk Up 1
Step Advance
Just Attack
Just Reversal
Just Reversal cover
Rare Masters Bouncer
:P
No, they will have Float Step, Float Step Advance, Just Reversal, and Double Jump next to JR (like the Snatch Step thing on Braver)
Known as Niem on Ship 2.
Spoiler!
Dual blades will be super PP heavy due to photon blades, and have skills to counter act it.
But they'll be weak because damage is split between the blades.
And the PAs will have poor AoE / hitboxes.
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