Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1

    Default is crafting worth it?

    Ok before anyone jumps at my troat... i just never really looked into crafting, it seems complicated, and so far it has been really confusing to me (as crafting some weapons lowered the damage instead of increasing and stuff like that...) so before i really get into it... is it worth it?. For what i heard there's some cool things to do like adding classes available to use the weapon and such, but besides that, can you make a big damage difference with it?, because right now im seriously confused about how crafting afects damage.

  2. #2
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  3. #3

    Default

    mmm i see, so the best option is still to get stuff with 10 or 11 stars and ignore crafting in that case, correct?

  4. #4

    Default

    Overall, weapon crafting is very useful when you're working your way towards obtaining optimal gear. As far as I know, crafting any weapon among a certain weapon type will yield the same similar results. In other words, a crafted 10 star launcher will have stats similar to a crafted 3 star launcher, and the only significant differences would be the latent ability and any affixed abilities. The main factor keeping crafted weapons from being great standalone weapons is the damage variance. Unlike most/all other weapons, crafted weapon damage output fluctuates between around 60%(?) to 100% of its maximum, thus making it noticeably weaker than many 10-11* weapons.

    Crafting definitely has its long-term merits though. For example, the double saber Monkey King Bar (or Nyoibo) has a latent ability that has a chance of increasing the amount of slots naturally found in weapons and units, which can allow you to find some valuable materials used for affixing abilities that you can sell for high profit. The problem with Nyoibo, however, is that it's normally Fighter-only. Crafting to add classes will remedy this problem, though it wouldn't do anything to make the weapon viable offensively. Another instance of utility in crafting would be allowing a subclass to equip a main-class weapon type. For example, Gunner/Hunter is a popular Twin Machingun-using class combo that focuses mainly on DPS using a single weapon type. Unless you own a hunter-equippable 10 or 11 star TMG you're going to have a bit more trouble leveling Hunter (because Hunter/Gunner can't equip most TMGs). You would have to resort to using a Lambda Aresvis, which is a fairly weak 7* all-class TMG. Alternatively, you could craft something like a Twin Yasminkov 2000H with the Zero Effort latent, which is considered one of the best latent abilities for TMGs. Despite the drastic damage variance that makes the weapon significantly worse than something like Helen Trager (11* with Zero Effort), it would be much stronger than a weak all-class 7* TMG for leveling Hunter. Unfortunately, the Add Hunter crafting item is pretty expensive because Hunter is a popular subclass. You may be better off continuously crafting a weapon to get additional class options at random, though this could also be pretty expensive.

    Unit crafting is a bit different. There is no damage variance involved, but crafting units removes their parameters. The important parameters that get removed are usually HP and PP, while extra bonuses such as set effects still work. The parameters get replaced with either +30HP/+1PP, +20HP/+2PP or +10HP/+3PP per unit depending on which crafting options you choose. The plus side is that you get significantly better defenses with crafting, and the replacement parameters aren't too bad.

    I probably could have explained this more briefly, but I hope it makes sense. Refer to the crafting section on Cirnopedia for details.
    Last edited by branflakes325; Jul 25, 2014 at 02:09 AM.

  5. #5
    Sega Stockholm Syndrome GHNeko's Avatar
    Join Date
    Nov 2009
    Location
    High Voltage
    Posts
    2,624

    Default

    Quote Originally Posted by branflakes325 View Post
    Overall, weapon crafting is very useful when you're working your way towards obtaining optimal gear. As far as I know, crafting any weapon among a certain weapon type will yield the same results. In other words, a crafted 10 star launcher will have the same stats as a crafted 3 star launcher, and the only differences would be the latent ability and any affixed abilities. The main factor keeping crafted weapons from being great standalone weapons is the damage variance. Unlike most/all other weapons, crafted weapon damage output fluctuates between around 60%(?) to 100% of its maximum, thus making it noticeably weaker than many 10-11* weapons.
    The difference between crafting a 3* weapon and a 10* weapon are the gaps in power per ExLv. For example, a 3* weapon crafted can have 800 ATK @ ExLv10, but a 10* weapon crafted can have that same attack @ ExLv4. More resources are devoted into leveling up a crafted weapon because you have to level up sequentially. The end results are mostly the same, though some groups of rarity have higher ATK Values than other e.g. 7-9* have a slight ATK advantage of a few points over 10* and 11* as well as 1-3* and 4-6*. But it's negliable.

    The gaps in attack power are also exaggerated by grind value scaling, but again, the end results CAN be the same.

    Other than that, yeah, it'll mostly be the affixes and potentials that are the differentiating factors for crafted weapons.

    And as you mentioned, giving weapons certain class compatibilities that otherwise would not be possible normally.



  6. #6

    Default

    Crafted weapons are good though, if you don't have any good 10* or higher weapons yet, it can be sufficient to save up meseta for your future weapon/s or units. Though never craft 10* weapons or higher, since some say they'll screw up the hidden stats or some sort.

  7. #7

    Default

    Quote Originally Posted by SakuRei View Post
    Crafted weapons are good though, if you don't have any good 10* or higher weapons yet, it can be sufficient to save up meseta for your future weapon/s or units. Though never craft 10* weapons or higher, since some say they'll screw up the hidden stats or some sort.
    It's not some say, it's confirmed.

    10* has a damage variance of 90%~100% damage.
    Crafted weapon, damage variance is 60%~100%, which make the DPS lower.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  8. #8

    Default

    Crafted weapons are only good for players who don't have prem, otherwise you can buy a decent +10 affixed 50 element 10* weapon for much less than a high extended weapon that also does much more damage than crafted weapons.

  9. #9
    Garbage-chan Kondibon's Avatar
    Join Date
    Jul 2012
    Location
    In her garbage can.
    Posts
    9,896

    Default

    Don't craft rares at all if it's just to tide you over until you get something good by the way. The damage difference between an extended rare and an extended common is really small. So if you just want something fast and cheap an Ex.1-6 1-3* weapon is better than wasting money on a rare that gets maybe 20-60 more max damage, but costs exponentially more to grind and extend.

    If you have premium then like Shiyo said, there are a bunch of cheap 10* weapons that are stronger than extended weapons.

  10. #10

Similar Threads

  1. Is crafting worth getting into?
    By Velad in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 6
    Last Post: Jul 8, 2014, 08:01 AM
  2. Tech crafting worth it?
    By Original_DFO in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 57
    Last Post: Jan 31, 2014, 08:33 AM
  3. What are these suckers worth?
    By Eric_HUmar in forum PSO General
    Replies: 1
    Last Post: Mar 19, 2001, 07:54 AM
  4. is this game worth it?
    By FenixZero in forum PSO General
    Replies: 5
    Last Post: Mar 4, 2001, 03:33 PM
  5. Do you think Rares are actually worth using?
    By Zero101 in forum PSO General
    Replies: 30
    Last Post: Feb 20, 2001, 11:26 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •