Bo / Te is absolutely everything I've ever wanted in terms of a front-lines evasive support class.
Bo / Te is absolutely everything I've ever wanted in terms of a front-lines evasive support class.
PSO2: Daruu / Ship 2
<3
It literally gives you a fraction of a second to dodge. If you play fighter w/daggers, you should be able to get the timing right as the daggers have a similar ability naturally (tho i think theirs is a longer duration)
It doesn't seem worth the points tho. I dunno where they were going with that, might as well dodge then use shift to get back to the battle.
So BO/FO is not good at all? I don't care for striking damage. I'm more concerned with tech damage while using Jet Boots . And flinging fireballs with ma legs
you should go te/bo when bio weapons or good all class weapons come out. or fo/bo. bo main with either of those two as subs loses out on some really good main only skills.
So wait, what's the verdict on craft mastery?
PSO2 Ship 6
HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x
Queso - RA/HU
its +10%, unless it works with crafted units its bad. just like crafted weapons. would need to be at least +30% to be even worth considering.
Ew. How long can an element from a tech stay on jet boots? Anyone have the duration?
PSO2 Ship 6
HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x
Queso - RA/HU
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
How do people do the zan tornado thing with boots?
I try pressing shift during a normal attack combo with full gear gained from wind techs, but it doesn't show the tornado sprites - just some of the green sprites.
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