I call my class idea Blaster.
I haven't come up with a T-ATK weapon, but I did come up with an R-ATK one, called Options, sort of a mix between a Talis and a Rifle. Or like a Mag, kind of.
Options would be throwing weapons, like a large ball or a disc that flies in the air, and will hang there much like a Talis. Their Shift action would lock them into place or release them from said place. Pressing the normal attack button when an Option is already thrown onto the field would cause the Option to fire extremely quick R-ATK shots, which wouldn't be terribly strong, but would regenerate PP extremely fast.
Options would be able to fire Techs out from them, in a similar manner to a Talis, but they would also have their own set of Photon Arts, including:
Territory Hunter - A thrown Option will automatically shoot piercing lasers at any enemies that come nearby as long as it is locked in place. It would be possible to perform normal attacks and cast techs during this PA's active time. It wouldn't consume any more PP than the initial usage, and would last for quite a long time before you would have to apply it again.
Self Destruction - Causes the Option to explode, damaging all enemies nearby in a wide range and knocking them backwards. A new Option must be thrown after performing this PA.
Spiral Shooter - Causes the option to fly around wildly (same height, but moving horizontally) while spinning and shoot dozens of rapid shots over several seconds.
Hot Shot - A single red laser blast that has a high chance of causing burn.
Electro Cannon - Begins to charge up energy and hangs in the air mostly inactive over the next several seconds. By casting Lightning techs through the Option, you will increase it's charging power. When it finally fires off a shot, the damage and range are determined by how high it's been charged.
And that's all I've got so far. Feel free to come up with your own ideas.
Connect With Us