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  1. #121

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    Meh. It's not like I can play it on my computer. I don't even have money to get a better computer so it doesn't even really matter to me at this point.

    Don't get me wrong. I would love to see a western release regardless.. But as long as I can't even play it, it's irrelevant to me... =/

  2. #122
    ダーク ファルス 【守護者】
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    Quote Originally Posted by MoonlightMyau View Post
    Totally disagree, I've already pointed out (and others have to) on this thread & similar threads that there are lots of people who don't play the Japanese version for several reasons. I'm still coming across people (including PS fans) who don't even know PSO2 is released.

    The content thing is a flimsy argument. You have to assume that everybody playing knows about other servers (usually they don't) & that they've played enough/researched enough to know how far ahead the other servers are. You then have to assume that they care (most don't). Case in point, PSU JP - the vast majority of players didn't go to that server, even when Edward quite publicly stated we wouldn't getting the Japanese content.

    I'm not saying the tweet is gospel, far from it. It's re-hashed "news" with nothing backing it up. But the fact is, there is still a market for a Western PSO2. I think a lot of people here forget that there is a Phantasy Star fan base outside these forums, including a lot of casual players who'd just want to come on now & then and kill stuff in a random party of people who speak the same language as them. Or long-term fans who just want to play the "story mode" without getting involved in the community.
    Still, "no one" is going to play it. At best, maybe like 100k. If that eill play it. Besides, the if they ever do release it, it going to be a bsd exprince.

  3. #123

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    Quote Originally Posted by IndignationSWF View Post
    I don't expect to see PSO2 released in the west in my lifetime, but here's the catch: Even if they do, why would I bother? I put in over 400 hours on my main with up to date content. What's the point of losing all my friends and my character just for native translations that may or mat not be inferior to the work that fans have put in over the last two years?

    Seems pointless in my opinion.
    Because you couldn't wait, and decided to take a risk to invest in an unsupported game. People wait for a reason, if that reason is not good enough for you, oh well.
    "No problem can be solved from the same level of consciousness that created it." -- Albert Einstein

    "I wasn't born a troll... SEGA & the knee-jerks at pso-world.com made me this way." - pso2love

  4. #124

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    So I've been trying to think how they could possibly handle the western release, while managing to slowly catch up to the JP version with the goal of maybe being 1-3 months behind the JP version once they "catch up". I think I came up with a plan.

    1. First off, we need to handle old AC content. With the speedy schedule I have planned, they simply wouldn't have enough time to bring out most of the old AC stuff unless they dumped like 20 costumes every time there was an update. My solution for this is twofold:
    - Add a few costumes to character creation. Maybe a couple NPC outfits like Adventos (Zeno) and Ballistic Coat (Echo) for example. Maybe 3-5 humanoid costumes and 1 or 2 extra cast part sets per gender.
    - Create a FUN Costume Shop to replace the Netcafe Shop. This would sell other costumes that would be exclusive to the shop for maybe.... 5k FUN? These would rotate every month, just like AC.
    - Have some costumes be one-time CO and Bingo rewards, such as getting a free swimsuit (likely one of the basic styled ones) for completing all of Summer Xie's COs, and which one you'd get would depend on your gender and your race (race would determine the color of the outfit you get).
    - Obviously, this would all apply to accessory, hairstyle and lobby action tickets. More defaults, more available in the FUN shop, more as freebie rewards.

    2. Next, the launch would have three phases, Closed Beta, Open Beta and Full Release. First, I'll cover some of the details of the closed beta.
    - 2 week sign up period, wherein x amount of people are chosen and are given 3 invites each.
    - Closed Beta would last for 2 weeks, and would exist mainly to test the servers. No AC purchases allowed. Progress would NOT be wiped at the end of the closed beta.
    - Normal difficulty, level 30 cap, Forest, Caves and Desert only.
    - No Dewmans.
    - Hunter, Ranger, Force, Fighter, Gunner and Techer would be available.
    - Subclassing available at lv 15.
    - Current balancing would apply, but the skill trees would be smaller.
    - EQs: City (new style, minus Hunar), Forest

    3. As for the open beta...
    - Would begin immediately after the end of the closed beta's last maintenance.
    - Would last 1 month.
    - Level 40 cap, Hard, Tundra, Mines, Floating Continent added.
    - No new classes.
    - New story quests, up till right before the Ruins story quest.
    - No AC purchases allowed, but everyone is premium during this time.
    - EQs added: Desert, Caves, Vardha
    - TACOs: Nab 1, Lilipa, Amduscia
    - Skill tree expansion.

    4. Full release launch...
    - AC purchases allowed. Now Sega can make money!
    - Wedding Scratch (including all recolors) + a number of other AC costumes and tickets.
    - Cycling out the FUN costume shop stuff that was present in the betas for new content.
    - Level 50 cap, Very Hard, Ruins and Sanctum added.
    - Advance Quests.
    - The rest of the story, all the way to the end of Episode 1.
    - TACOs: Nab 2 and Sanctum
    - EQs: Elder, FC/Chrome, Hunar added to City

    So in less than 3 months, Episode 1 would be completed. Now, if we consider the first Full Release month as "month 1", here is my idea for a roadmap for the following months.

    5. Month 2...
    - Episode 2 launch. Coast story quests added.
    - Dewman race added.
    - Braver added.
    - Skill tree expansion, to the current JP skill tree.
    - Level 55 cap.
    - Coast added.
    - City limited quest added.
    - Extreme Quests added.
    - EQ: Den

    6. Month 3...
    - Quarry added.
    - Level 60 cap.
    - EQ: TD1
    - New story quests and such added.

    7. Month 4...
    - Super Hard and the level 65 cap.
    - Seabed added.
    - SHAQ added
    - XQs expanded
    - EQ: City (the one with the boosted enemies), TD2.
    - Story blah blah

    8. Month 5...
    - Level 70 cap.
    - End of previous Limited Quest, beginning of Mothership LQ.
    - Remainder of story quests, ending Episode 2.
    - EQ: Loser, Angel, TD3
    - Arks Ship Competition/Arkuma

    9. Month 6...
    - Start of episode 3
    - Casino added
    - Bouncer added
    - Level 75 cap
    - Shironia added
    - Vopar TACO
    - XQs updated
    - EQ: Shironia

    10. Month 7
    - Now that episode 3 is launched, everything can be added. Basically, the 7th month update would be a massive update that would add everything they possibly could to close the gap between the English release and the Japanese release, with a possibly 1-3 month gap in between the two versions.

  5. #125

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    Excellent. A very well conceived schedule for keeping up with JP content.
    A bit time constrained and overwhelming for casuals and "baby steps" players though...
    If some of the less active players skips a month then relog they'd surely be like: WTF?!
    But yeah, still a good plan and quite possible to realise assuming SoJ delivers content on time for SoA to release.


    ...


    ..Now if only SEGA wasn't full of chimps plugging and unplugging cables...

  6. #126

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    I don't think AC items should be considered as "content", specially not content that can be rushed, since it is the way to get money. A possible solution would be, more models on each scratch, less colours. Japan does it already, they release revivals and recolours a year later.

    What a western server would need to catch up is on the core content, maps, classes and photon arts/rebalances.

  7. #127
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by Takatsuki View Post
    So I've been trying to think how they could possibly handle the western release, while managing to slowly catch up to the JP version with the goal of maybe being 1-3 months behind the JP version once they "catch up". I think I came up with a plan.

    1. First off, we need to handle old AC content. With the speedy schedule I have planned, they simply wouldn't have enough time to bring out most of the old AC stuff unless they dumped like 20 costumes every time there was an update. My solution for this is twofold:
    - Add a few costumes to character creation. Maybe a couple NPC outfits like Adventos (Zeno) and Ballistic Coat (Echo) for example. Maybe 3-5 humanoid costumes and 1 or 2 extra cast part sets per gender.
    - Create a FUN Costume Shop to replace the Netcafe Shop. This would sell other costumes that would be exclusive to the shop for maybe.... 5k FUN? These would rotate every month, just like AC.
    - Have some costumes be one-time CO and Bingo rewards, such as getting a free swimsuit (likely one of the basic styled ones) for completing all of Summer Xie's COs, and which one you'd get would depend on your gender and your race (race would determine the color of the outfit you get).
    - Obviously, this would all apply to accessory, hairstyle and lobby action tickets. More defaults, more available in the FUN shop, more as freebie rewards.

    2. Next, the launch would have three phases, Closed Beta, Open Beta and Full Release. First, I'll cover some of the details of the closed beta.
    - 2 week sign up period, wherein x amount of people are chosen and are given 3 invites each.
    - Closed Beta would last for 2 weeks, and would exist mainly to test the servers. No AC purchases allowed. Progress would NOT be wiped at the end of the closed beta.
    - Normal difficulty, level 30 cap, Forest, Caves and Desert only.
    - No Dewmans.
    - Hunter, Ranger, Force, Fighter, Gunner and Techer would be available.
    - Subclassing available at lv 15.
    - Current balancing would apply, but the skill trees would be smaller.
    - EQs: City (new style, minus Hunar), Forest

    3. As for the open beta...
    - Would begin immediately after the end of the closed beta's last maintenance.
    - Would last 1 month.
    - Level 40 cap, Hard, Tundra, Mines, Floating Continent added.
    - No new classes.
    - New story quests, up till right before the Ruins story quest.
    - No AC purchases allowed, but everyone is premium during this time.
    - EQs added: Desert, Caves, Vardha
    - TACOs: Nab 1, Lilipa, Amduscia
    - Skill tree expansion.

    4. Full release launch...
    - AC purchases allowed. Now Sega can make money!
    - Wedding Scratch (including all recolors) + a number of other AC costumes and tickets.
    - Cycling out the FUN costume shop stuff that was present in the betas for new content.
    - Level 50 cap, Very Hard, Ruins and Sanctum added.
    - Advance Quests.
    - The rest of the story, all the way to the end of Episode 1.
    - TACOs: Nab 2 and Sanctum
    - EQs: Elder, FC/Chrome, Hunar added to City

    So in less than 3 months, Episode 1 would be completed. Now, if we consider the first Full Release month as "month 1", here is my idea for a roadmap for the following months.

    5. Month 2...
    - Episode 2 launch. Coast story quests added.
    - Dewman race added.
    - Braver added.
    - Skill tree expansion, to the current JP skill tree.
    - Level 55 cap.
    - Coast added.
    - City limited quest added.
    - Extreme Quests added.
    - EQ: Den

    6. Month 3...
    - Quarry added.
    - Level 60 cap.
    - EQ: TD1
    - New story quests and such added.

    7. Month 4...
    - Super Hard and the level 65 cap.
    - Seabed added.
    - SHAQ added
    - XQs expanded
    - EQ: City (the one with the boosted enemies), TD2.
    - Story blah blah

    8. Month 5...
    - Level 70 cap.
    - End of previous Limited Quest, beginning of Mothership LQ.
    - Remainder of story quests, ending Episode 2.
    - EQ: Loser, Angel, TD3
    - Arks Ship Competition/Arkuma

    9. Month 6...
    - Start of episode 3
    - Casino added
    - Bouncer added
    - Level 75 cap
    - Shironia added
    - Vopar TACO
    - XQs updated
    - EQ: Shironia

    10. Month 7
    - Now that episode 3 is launched, everything can be added. Basically, the 7th month update would be a massive update that would add everything they possibly could to close the gap between the English release and the Japanese release, with a possibly 1-3 month gap in between the two versions.
    Alright, I'm going to explain my problem with this and why I don't like your thought pattern here. You're trying to treat a game that you want to have roughly up to date with the Japanese version as if it needs to progress in stages like the game didn't have the content to begin with. It does and in fact progressing it in the way you suggested is probably a worse idea as it would give incredibly unrealistic update expectations to the consumers and make people rather upset when they see after months what appears to be a major lacking in the updates compared to the monthly level cap adjustments and quest additions you wanted put into the game.

    Obviously betas are different as you very much want to see the players hit a cap relatively quickly and observe how they behave with the cap in place and the content they have available. Betas should have a fairly low level cap like you suggested, but all major gameplay quirks should be available for the most part to observe how the players deal with them (ie. At least one of the Tower Defense EQ's should be available completely from the beginning, perhaps a temporary low level xq mission for closed beta, etc.). AC purchases should likely be tested as they were in the Japanese closed beta by handing out free, non-retainable AC to see how players behave with it and to see how to they may want to set AC prices for the final game.

    More than likely during the transition to the open beta, player capital shall be erased and reset to a few basic things (ex. Players lose all of their items and currency, but they automatically receive standard low tier items and a small meseta count to start). Premium should be in place for the entirety of the open beta for no cost although AC will not be purchasable until the final game is released.

    With the release of the final game, nearly all content should be available to do including classes, races, missions and such so as to keep the game as close to the current Japanese build as possible. There is going to be a game of catch up regardless, but this is to be expected. It could be argued the players would be somewhat thrown to the wolves, but then I would have to respond that starting any new game can be that way.

    Now something else big that I would have be extremely different is the distribution of AC items. I actually agree that some things should probably be distributed through the methods you stated as those seem like fairly intelligent ideas. But this should be somewhat limited and apply mainly to the more lackluster items as well as perhaps character outfits. It is actually alright, if you ask me, to have AC items distributed slowly and be fairly behind. Albeit it may do some good to rearrange scratches a little to allow newer items in at the same time. Most scratches in JP PSO2 now have numerous old items in them as well anyways. There's no reason these slots couldn't be used to to distribute old items that haven't been released in the past.

  8. #128

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    I think the biggest issue is AC content. Before getting ahead of ourselves..how would they implement paid stuff? Some people said that was the reason behind the delay.

  9. #129
    The James Franco of PSO2 NoiseHERO's Avatar
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    TBH I don't still don't even see this as a complete game standalone at least until episode 5 at this rate.

    Unless you care about story mode.

    AYY. All you nillas days is numbered.

  10. #130

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    Quote Originally Posted by Helvetica Standard View Post
    I think the biggest issue is AC content. Before getting ahead of ourselves..how would they implement paid stuff? Some people said that was the reason behind the delay.
    Why would the paid stuff have anything to do with the delay? These gacha systems already exist in many f2p MMOs. Hell even Valve does it in TF2/Dota 2 with keys.

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