Originally Posted by
Takatsuki
So I've been trying to think how they could possibly handle the western release, while managing to slowly catch up to the JP version with the goal of maybe being 1-3 months behind the JP version once they "catch up". I think I came up with a plan.
1. First off, we need to handle old AC content. With the speedy schedule I have planned, they simply wouldn't have enough time to bring out most of the old AC stuff unless they dumped like 20 costumes every time there was an update. My solution for this is twofold:
- Add a few costumes to character creation. Maybe a couple NPC outfits like Adventos (Zeno) and Ballistic Coat (Echo) for example. Maybe 3-5 humanoid costumes and 1 or 2 extra cast part sets per gender.
- Create a FUN Costume Shop to replace the Netcafe Shop. This would sell other costumes that would be exclusive to the shop for maybe.... 5k FUN? These would rotate every month, just like AC.
- Have some costumes be one-time CO and Bingo rewards, such as getting a free swimsuit (likely one of the basic styled ones) for completing all of Summer Xie's COs, and which one you'd get would depend on your gender and your race (race would determine the color of the outfit you get).
- Obviously, this would all apply to accessory, hairstyle and lobby action tickets. More defaults, more available in the FUN shop, more as freebie rewards.
2. Next, the launch would have three phases, Closed Beta, Open Beta and Full Release. First, I'll cover some of the details of the closed beta.
- 2 week sign up period, wherein x amount of people are chosen and are given 3 invites each.
- Closed Beta would last for 2 weeks, and would exist mainly to test the servers. No AC purchases allowed. Progress would NOT be wiped at the end of the closed beta.
- Normal difficulty, level 30 cap, Forest, Caves and Desert only.
- No Dewmans.
- Hunter, Ranger, Force, Fighter, Gunner and Techer would be available.
- Subclassing available at lv 15.
- Current balancing would apply, but the skill trees would be smaller.
- EQs: City (new style, minus Hunar), Forest
3. As for the open beta...
- Would begin immediately after the end of the closed beta's last maintenance.
- Would last 1 month.
- Level 40 cap, Hard, Tundra, Mines, Floating Continent added.
- No new classes.
- New story quests, up till right before the Ruins story quest.
- No AC purchases allowed, but everyone is premium during this time.
- EQs added: Desert, Caves, Vardha
- TACOs: Nab 1, Lilipa, Amduscia
- Skill tree expansion.
4. Full release launch...
- AC purchases allowed. Now Sega can make money!
- Wedding Scratch (including all recolors) + a number of other AC costumes and tickets.
- Cycling out the FUN costume shop stuff that was present in the betas for new content.
- Level 50 cap, Very Hard, Ruins and Sanctum added.
- Advance Quests.
- The rest of the story, all the way to the end of Episode 1.
- TACOs: Nab 2 and Sanctum
- EQs: Elder, FC/Chrome, Hunar added to City
So in less than 3 months, Episode 1 would be completed. Now, if we consider the first Full Release month as "month 1", here is my idea for a roadmap for the following months.
5. Month 2...
- Episode 2 launch. Coast story quests added.
- Dewman race added.
- Braver added.
- Skill tree expansion, to the current JP skill tree.
- Level 55 cap.
- Coast added.
- City limited quest added.
- Extreme Quests added.
- EQ: Den
6. Month 3...
- Quarry added.
- Level 60 cap.
- EQ: TD1
- New story quests and such added.
7. Month 4...
- Super Hard and the level 65 cap.
- Seabed added.
- SHAQ added
- XQs expanded
- EQ: City (the one with the boosted enemies), TD2.
- Story blah blah
8. Month 5...
- Level 70 cap.
- End of previous Limited Quest, beginning of Mothership LQ.
- Remainder of story quests, ending Episode 2.
- EQ: Loser, Angel, TD3
- Arks Ship Competition/Arkuma
9. Month 6...
- Start of episode 3
- Casino added
- Bouncer added
- Level 75 cap
- Shironia added
- Vopar TACO
- XQs updated
- EQ: Shironia
10. Month 7
- Now that episode 3 is launched, everything can be added. Basically, the 7th month update would be a massive update that would add everything they possibly could to close the gap between the English release and the Japanese release, with a possibly 1-3 month gap in between the two versions.
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