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  1. #1

    Default How can I make launcher not miss?

    And sometimes rifles, too.

    So, launcher speed is so absurdly slow (on the ground) that half the time I can't even attack.
    Sure, when it does actually hit the damage is very high and very nice and all.
    But the problem is hitting in the first place.

    I use lockon (limited ranger but at least that means I don't miss cause my aim sucks).

    The point is with a launcher I often do not have the time for normal JA > PA.

    Whether it's in an mpa where others steal all kills or solo where I got all the aggro and have to dodge a lot, I get interrupted at least half the time I try to use a PA.

    When I was fighting Vardha for the 2nd ranger SPCO I was standing at the rear towards the right and shooting the side cannons and missile pods.
    I got a lucky cluster bullet hit and took out everything but one missile pod.
    After that there were literally 20 tries of me using JA > Divine Launcher / Cluster Bullet but not being able to.
    Either I had to dodge a split second before using the PA or I got hit in that exact moment when I tried to get the PA just half a second before I got hit.

    I just did TD1 on my ranger and I was standing on one of the raised areas and using Cluster Bullet / Divine Launcher but I rarely got any hits cause almost everything died before my ja > pa bullets hit the enemy.

    How the hell do people get kills in mpas?

    I always hear I should Cosmo Breaker into the ground for mobs, is that the only reliable way to deal good damage?

    PS: Is there something to replace Sneak Shooter for good quick damage at a distance?
    It's bullet travels at launcher speed and often misses, too.

    PPS: even with lockon WB works very well, doesn't take long to get the right spot.

  2. #2

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    If you're just killing trash mobs, don't bother JAing Cluster Bullet or Divine Launcher. They do enough damage to OHKO most things without JA, especially if you have First Hit. First Hit is still useful in MPAs since you won't need the 20% bonus if someone else hits the enemy before you, unless they do like 1 damage or something.

    You should almost always TPS Cluster Bullet if you don't want to miss. I use a controller and I have horrible aim, but you don't need to be very accurate with Cluster Bullet so it's not really a problem. I usually start the PA with auto target, then switch to TPS mode during the startup animation and adjust a bit so I can hit all of the mobs I want to. If you only use lock on, you'll probably have trouble clearing a lot of groups of mobs in one PA, and you'll never be able to hit moving targets.

    Other mobbing PAs you can use besides Cluster and Cosmos Breaker are Rodeo Drive and Additional Bullet. Cluster Bullet should still be your main mobbing PA, but you'll find situations where other PAs work better.

    Launcher normal attack is slow, but it was way slower in Episode 2. You'll just have to get used to it when you need to JA for damage.

    As for rifle PAs, try Impact Slider for long distance damage, then use Homing Emission or Diffuse Shell once you get up close.

  3. #3

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    @Megidolaon:

    Your Primary PA's will undoubtedly be Divine Launcher, Cluster Bullet, Cosmo Breaker, and sometimes Rodeo Dive.

    (1) When using Launcher, you should ALWAYS be in TPS-Mode; I'm not exaggerating when I say this because TPS-Mode will allow you to have greater control of your shots, ESPECIALLY manually aiming for head-shots, or for killing mobs are "too near" or are "chasing after you" by performing a PA onto the ground its AoE Effect.

    (2) When using Divine Launcher/Cluster Bullet, it's better to: Jump--> Normal Shot ---> JA into PA. Jumping makes it more difficult for enemies to interrupt your shots. When using Cosmo Breaker, however, I find that it's better to not jump, and to do the PA on the ground: faster this way.

    (3) For mobbing:

    (a) Far-Enemies: use Divine Launcher.

    (b) Mid-Range Enemies: use Cluster Bullet/Divine Launcher/Additional Bullet or do a Cosmo-Breaker and then throw a Gravity-Grenade to suck enemies in. Gravity-Grenades/Stun-Grenades are in general great for mobbing, keeping enemies off of you, and getting back your PP (if you have the skill: "Tactics Trap", which I recommend).

    (b) "In-Your-Face"/"Get-EFFIN'-OFF-of-Me"/Close-Range: You can Divine-Launcher-to-the-Ground-for-AOE-Effect and then Dive-Roll away. You can also Cosmo-Breaker to the Ground AND IMMEDIATELY Dive-Roll back to either toss a Gravity-Grenade, Divine Launcher, or Cluster Bullet... which makes for an awesome combo. And of course, you can just use Rodeo-Dive to get the hell away.... or simply toss a Gravity-Grenade/Stun-Grenade to the ground and get the hell away....


    Note:

    Divine-Launcher will be your Default-to-go-to-Launcher-PA since it can hit at any range: it's kind of like Gunner's "Infinite-Fire" that can be used in all/any situation. Also, best used when Jumping (JA'd, of course). So when in doubt, Divine-Launcher.

    Cluster Bullet wreaks havoc, but it's important to remember that it's ONLY a mid-range PA.

    Cosmo Breaker should be used primarily at Close Range and for mobbing only since it's slow as hell. Remember to Cosmo-Breaker to the ground and then immediately Dive-Roll back/away.

    Additional Bullet gets a worthy mention. Why? Because it hits hardest when you're a Ranger, it's faster than launcher when you're in a pinch, and it's all around great for mobbing. But of course, you have to be in TPS mode.

    Using just Divine Launcher and Cluster Bullet in an MPA, you should be able to annoy the melee classes by obliterating mobs of enemies before they get to them.

    TPS mode isn't always necessary when using Rifles, in fact sometimes, it's better to not use it especially when placing a WB. However, for using Launcher, TPS-Mode is absolutely crucial.

    Also instead of using Sneak Shooter long range, I recommend that you use Impact Slider instead: it's faster and hits harder.

    In general: Rifles -----> Bossing. Launcher -----> Mobbing.

    The most efficient way to kill Vardha is NOT to destroy every single part but instead to go directly for the kill. Use Rifle. Place a WB on Vardha's primary-big-center gun----> JA Homing Emission to put it out of commission and to open up its breast plate exposing the core. After that, WB ----> JA Homing Emmision on Core for quick Boss kill.

    And as for making "launchers not miss", and rifles too for that matter, I think the main thing is is just to play Ranger for a while so that you can get used to how it works, which takes some time. When I first started playing Ranger, it felt slow, clumsy, and boring as all hell since I started off as melee. But that's only because I didn't really understand how the class functioned, or how to use the given PA's given the situation. Also, when I first started, being in TPS-Mode the majority of the time felt really weird. I also had to master WB ----> HE which was awkward at first but with practice it isn't so difficult. But yeah, I think the main thing is to just play the class for a while, and then before you know it, everything will just come naturally. Once you master Ranger though, this class is seriously like God-Tier.... no lie.
    Last edited by Evangelion X.XX; Oct 4, 2014 at 10:24 PM.

  4. #4

    Default

    why do people still recommend divine launcher? its weaker and more expensive to use than concentrate one with similar mobbing ability.

  5. #5

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    I like both divine launcher and concentrate one. DL is sometimes useful for its larger radius, but CO lets you disperse your damage better. The latter is great if you're TPSing headshots, but DL is preferred for nuking (where cluster bullet doesn't get the job done, anyway). It's pretty dandy getting a DL headshot on a group of the shironia giants and seeing them all drop.

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  6. #6

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    Quote Originally Posted by Megidolaon View Post
    I use lockon
    There's your problem. Locking on means your shots will always be late and your misses won't hit the ground for easy splash damage unless you're in the air.

    Quote Originally Posted by Sanguine2009 View Post
    why do people still recommend divine launcher? its weaker and more expensive to use than concentrate one with similar mobbing ability.
    Because it's faster. It gets its damage out in one shot, whereas CO needs to fire twice more.

    If each individual shot in the triple burst can individually kill things, sure. But if you need at least 2 hits then DL is better.
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  7. #7

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    Since the introduction of Gravity Bomb, mobbing with launchers has been a dream to me. It's Zondeel for rangers! I prefer to change to TPS, throw a GB at the site where I think the mobs wil move, and then use Cosmos Breaker, Cracket Bullet, or even Zero Distance or Flame Bullet I f I feel a little pyromaniac that day TPS mode it's important when using launcher, because with some practice and experience you can guess where the mobs are moving before they do so.

    For Big Vardha, I prefer to destroy those annoying missile pods first, putting myself at the rear, looking up and and then I let autolock do its job while I destroy them. From that, you're pretty much free to do what you want.

  8. #8

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    Thanks a lot, especially to Evangelion.

    Well, I don't use TPS mode except in rare situations, so I guess my launcher will always be gimped.
    It requires switching to mouse and the transition is far too slow unless enemies are far away and I am in no danger whatsoever.

    Especially cause I have the choice between gamepads that don't allow to dash during lockon or gamepads that have no vertical axis support for right stick, so I cannot aim up or down this way.

    I guess I will try to become a pro at jump jaing then.

    PS: the Vardha I was destroying parts of was King Vardha and I wanted to get some King 10* weapons and units.

  9. #9

    Default

    I believe you lose standing snipe when you use launcher PAs in the air. Although you can keep it with Additional Bullet for some reason. I think it has to do with vertical movement, not exactly sure. It came up in the fighter thread a while ago.

    Not being able to dash while locked on sounds like sounds like your dash and lock on buttons are on the same axis (triggers I'm guessing). I use a 360 pad and don't have this problem because I use L1 for lock on and R2 to dash. Try remapping your controls, since TPSing is quite important for using launcher.

    I used to hate TPSing myself (I still do), but eventually I got sick of missing all of my launcher shots. Like I said before, you don't have to be accurate at all. Divine and Cluster have giant hitboxes. Just enter TPS mode as you start up the PA, adjust a bit, then exit right after. It's that easy.

    Now with rifle, you do have to be accurate while using TPS mode. You can get by without it for the most part, but it's useful for hitting some weak points you can't lock onto. De Malmoth and Biol Meduna are two bosses where I find it pretty useful. Of course, you don't have to bop them in one Satellite Cannon, but I find it pretty satisfying when I can pull it off. Killing them with lock on works fine too.

  10. #10

    Default

    Quote Originally Posted by Sanguine2009 View Post
    why do people still recommend divine launcher? its weaker and more expensive to use than concentrate one with similar mobbing ability.
    Divine Launcher is stronger because First Hit will apply to all of its damage, rather than just one third of it.

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