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  1. #21
    🐰🐰🐰🐰🐰 Ordy's Avatar
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    Height Advantage always bothered me.

    I keep thinking that my char (175cm) would headshot Pendrans more often with auto-aimed Diffuse Shell if she was a loli. I feel like tall characters' auto-aim grabs the tail first because it'd be closer?

    Spoiler!
    Last edited by Ordy; Oct 13, 2014 at 08:06 PM.

  2. #22

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    Min-maxing sliders, the never ending debate between lolis and giants on who is most disturbing.
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  3. #23
    Garbage-chan Kondibon's Avatar
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    I kinda wish things like this were mentioned somewhere when creating your character. Vindictus is nice enough to tell you what your height effects, and I don't see why it would be hard to explain that your character size effects your hit box.

    Unless it's unintended, in which case lol.

    Also, not directly related, but this thread reminded me of this.

  4. #24

    Default

    Quote Originally Posted by Ordy View Post
    Height Advantage always bothered me.

    I keep thinking that my char (175cm) would headshot Pendrans more often with auto-aimed Diffuse Shell if she was a loli. I feel like tall characters' auto-aim grabs the tail first because it'd be closer?

    Spoiler!
    I've noticed this as well. My shorty cast doesn't auto-aim for pendran's tail whereas my other characters do. This also goes for some other bosses/mobs such as Rockbear and and Dirandals.

  5. #25

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    Apparently something changed about Deadly Archer in Episode 3:
    Quote Originally Posted by swiki
    (Tall far, short stature throw near) distance varies depending on the height, because there are not exposed to PC and PC to hit when you activate this effect by close contact. (The height difference be no relationship from EP3)

    身長によって飛距離が変化する(高身長は遠く、低身長は近くに投げる)ため、密着して発動すると当たるPC と当たらないPCがいる。 (EP3からは身長差関係ないかも)
    Looks like that difference got removed? Cool I guess, although now Dead Archer is only really particularly useful for breaking funji and hitting Wonda/King Yede weakpoints on a Brave-only FI build.

    Quote Originally Posted by UnLucky View Post
    Min-maxing sliders, the never ending debate between lolis and giants on who is most disturbing.
    (´•ω•`)
    Last edited by Walkure; Oct 13, 2014 at 10:41 PM.

  6. #26

    Default

    the head to eye ratio isn't nearly as disturbing on giants

    seriously it's like 1:1 on some characters

    these people think they're playing sonic the hedge hog or something

  7. #27

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    Generally:
    The problem with giant characters is head/shoulder width ratios being too small. You can kinda fix this by going more lower-bodied.
    The problem with small characters is head/torso ratios have the head being way too large, and the neck too small. You can kinda fix this by adding character width in general.

    For some reason, I seem to crash whenever I try to fiddle with sliders in the Este Shop whenever there's an emergency quest going on, so I'm not going to try revisiting that for now.

  8. #28

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    Never noticed, all my characters are 140cm

  9. #29
    Friends with Ragne-chan! Maenara's Avatar
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    Quote Originally Posted by UnLucky View Post
    Min-maxing sliders, the never ending debate between lolis and giants on who is most disturbing.
    Wide hip master race.
    Quote Originally Posted by GHNeko View Post
    this is an absolutely disgusting post

    reported.
    Maenara - Level 75 HU/FI/RA/GU/FO/TE/BR/BO

  10. #30

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    Quote Originally Posted by UnLucky View Post
    Min-maxing sliders, the never ending debate between lolis and giants on who is most disturbing.
    Quote Originally Posted by Maenara View Post
    Wide hip master race.
    Well, here's the pilots of two very disturbing characters right now, y'know.

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