Double Saber PAs suck though. Only very few are good. The main problem is that you can easily get hit with most cause they are quite slow compared to most dagger / knuckle PAs.
That's why I mostly use dagger (airtime dagger Fi is epic fun) or knuckles.
I use
this.
People claim you don't need wise stance, but you don't have much aggro in MPAs, single party situations and with most fields being multi party you would ahve to solo mpas for wise stance to be truly useless.
Not to mention some bosses can be more easily engaged from the back / have their weakpoint there and not that easily reachable from the front.
Now Warcry may mean you get a lot of aggro but I am not sure cause I haven't used it since ep3 as it was totally useless in ep 2 as long as any forces where around.
If warcry is truly reliable now in mpas even with forces around, it means wise stance is really not that necessary.
In general Fi stances are iffy at best cause dodging attacks and PAs themselves are prone to void them.
Finally,
this is an LB build, you need pretty much all assorted skills to make it worthwhile. It counts as status and procs crazy skills.
Note that more than 5 points into LB are useless cause it doesn't raise dmg.
Critical Strike is sometimes recommended but it gives a 0.23% dmg boost on average because normal crit rate is 5% only and with a 20% chance of 115% dmg, this is what it amounts to, so you better put the points elsewhere.
You may want to put 1 point into Tech Arts Ja bonus but I don't know anyone using different PAs in succession enough to make use of it.
If you are new, I like airtime dagger a lot, in general you'll want airtime because that's how dagger gear fills (more dmg), knuckle gear fills by consecutive attacks.
Both deplete instantly when you stop (hit ground or don't attack for a brief time) but are very fast and rather easy to fill.
I haven't done much dmg testing (no time >_<) but mostly you want to use Symphonic Dive for airtime (I can stay in air 3-5 minutes at a time depending on proximity of enemies), Bloody Sarabande for damage / somewhat reasonable aoe, Face Folia for a smaller aoe and decent dmg with full invincibility (Bloody Sarabande makes you invincible to everything coming from the front).
Orchestra has quite decent damage now is just plain badass.
Knuckles are very fast but have very low range. Backhand Smash (BHS) is popular but it's very slow for absurdly low reach and thus if the enemy as much as sneezes it's out of range.
Now Ducking Blow deals 95% of the damage but with very good range and even for less PP.
Meteor Fist sadly has a random element and you may create one big or several small fists but it can deal some very good damage and has a long range (not good for close up though).
Quake Howling is good for stun and has decent damage.
For aoe you'll have to use this some PA that hits multiple times and count on killing an enemy or two so more get hit.
Like with Pendulum Roll.
Or Straight Charge, decent linear aoe and now the dmg is pretty good, too.
But the other Knuckle PAs are pretty good, too since all got dmg buffs in ep3.
Flash Thousand has good damage but it has also a not that small chance of missing / you getting interrupted before finishing.
DS lacks the speed of knuckles and being invincible / out fo most harm#s way of dagger, so it's easy to get hit a lot with most of its PAs.
Still, Chaos Riser is OP and pretty much Fi's best mobbing tool and safe to spam on mobs cause it lifts them up so they can't attack.
I hear it gains damage with DS gear unlike most of DS PAs.
Speaking of which, DS gear fills by attacking and doesn't deplete until you use DS weapon action, which creates up to 2 tornadoes that dmg nearby enemies and refill DS gear. It's infinitely spammable but it leaves you wide open so it's dangerous on any enemies/bosses that don#t give you an extended window of opportunity.
I hear Deadly Archer is great for dps but honestly I have lvl 16 and it's unimpressive with crappy reach, low dmg when too close, being risky, having to charge for decent range which is yet slower and overall not good dps.
I prefer Chaos Riser (very fast and good damage) for dps or Accro Effect which is one of the handful safe DS PAs because you jump back after a couple of hits.
I also really like Surprise Dunk, it can do very good damage, has a nice aoe and nice stun and is just epic fun to use.
But someone else go into detail about DS cause I don#t use it all that much.
Connect With Us