I see a lot of numbers being thrown around but nothing being explained and the game tells me a lot of different things.
And this is about subbing, so no LB available.
First of all, is it proven beyond any reasonable doubt that the dmg boost is calculated step by step, skill by skill as I see people calculate all the time?
I.e.
Brave Stance = 125% damage
Brave Stance + Brave Stance = 150% damage
And we know for sure the game doesn't first add up all damage modifiers and then applies them all together?
I.e.
Brave Stance = 125% damage
Brave Stance + Brave Stance = 145% damage
???
Incidentally the method of calculation doesn't matter for hunter.
And now for the 2nd question, why do people recommend fighter sub so much?
I see a flat 60% dmg boost for hunter, no questions asked other than ja (unless combo doesn't count if you only use step attack > damage).
I see 45-50% for the one stance people claim is all Fighter needs + 10% if your PP are below 50% at time of attack (PP slayer is the only really reliable slayer, everything else puts you at risk).
PP slayer activates roughly half the time so lets say it's 5% extra dmg on avg.
Wise Stance Fi sub has 50-57.5% more or less reliable damage boost.
That is inferior to Hu no matter how you look at it.
Now you can go with Wise Stance and it would be more, but a lot of mobs turn in about 0.2 seconds and it's very hard to get on their back side and hit them with a JA'd Pa (of your choice cause we sure aren't at the tier of damage boost where using a quick and weak PA just to get the conditional dmg boost from Fi stances would deal better damage than using the appropriate PA for this situation).
Nonetheless (and for bosses), Wise Stance would mean + 70-84% extra damage.
Nice, but as it's more conditional and especially Hu weapons have great aoe PAs and for several mobs you cannot guarantee they are all facing away from you unless it's a build specifically for TD.
NOW you can think of adding other slayers or chase but the conditions for these are steep and the reward isn't enough at all.
For chase stun is out of question because it break on first hit and all sword's strongest PAs hit more than once.
That means it's a what, 2%, chance of applying a status effect and then getting a dmg boost.
It's faster to go straight for the kill.
Deadline Slayer is rather unreliable because it's too risky for a measly 7.5% damage boost cause to keep it you mustn't heal, stay the hell away from forces and dodge more carefully, which will take more time and thus is far from worth it.
Now Halfline Slayer is far more reasonable (even if still rather risky) but it's a mere 5% damage boost.
And the question is, why bother when Hu damage boost is unconditional?
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