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  1. #1
    The supposive Gaijin Hero EvilMag's Avatar
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    Default Swiki has updated their crafting section

    http://pso2.swiki.jp/index.php?%E3%8...83%88#ba1e3a5f

    Read here and they revealed the formula to see how much dex you need to have 90% minimum damage

    I'll just let dark_eboreus from reddit say it all: http://www.reddit.com/r/PSO2/comment...ing_explained/

    the japanese wiki recently updated the page on crafting with a section which describes how exactly the damage range, dex, and the high extension crafting works with data that supports this damage calculator.

    basically, for nearly every rare weapon(7★+), the damage range is 90%~100%; the damage range for every other weapon(ie. 1~6★ and a few others such as "red"/"blue" weapons and the t-atk on vibras bow?) are 10%~100%. note that this doesn't affect the attack values given from your base stats, skills, mag, or affixes.

    following this, the bonus damage from attribute is unaffected by damage range. element adds (element amount)% of weapon damage to all melee and ranged attacks. the damage ranges are effectively 140%~150% and 60%~150% respectively.

    when an attack is a critical hit, you get blue numbers and the damage simply hits 100%(with a few bonuses from fighter and one potential). base crit chance is 6.5%, and crit bonuses from skills are additive(ex. critical strike, 15%, and wise critical, 25%, would add up to 46.5% crit chance).

    the way dex is calculated is simple. enemy dex - player dex = effective dex. the dex stat of the enemy is exactly the same as a similar leveled player with no subclass(360 for lv 70 enemies). having a subclass yourself adds around 70. as an aside, the saiki(ginnegam) set bonus gives +80 dex.

    for every point of dex, it adds +2 attack to the minimum damage range directly starting from 0% weapon damage, up to 90% weapon damage. once you get past 10% weapon damage in dex, dex begins to add actual damage. thus, you need 45% dex to cap it to 90%.

    now, the last few levels of extended weapons(those that use shiruba tier mats) recieve bonus dex(not shown in character sheet) based on rarity. the calculation on the bonus dex(for shiruba tier) is:

    1.5(grind bonus% - 100) + 100

    the bonus dex from this formula for all the rarities at +10 grind are:
    rarity bonus
    1~3 175
    4~6 190
    7~9 212.5
    10 235
    11 242.5

    a simple calculation to see how much dex you need to make the weapon work like a normal rare weapon against a level 70 is:

    dex = .45(weapon attack) - craft bonus + 360

    finally, if you were using a fully grinded ext8 10★ that had 1000 attack, you would need 575 dex for it to be the same as a non-extend, fully grinded 10.
    Curious enough I decided to check every single weapon type on each rarity. Keep in mind I could be wrong with these numbers. These are just my rough estimates using the formula. Some of them will have two numbers because I was too lazy to round it. Math is not my subject!

    1-3*
    Sword: 687
    Wired Lance: 617
    Partizan: 593
    Twin Dagger: 513
    Double Saber: 536
    Knuckles: 663
    Katana: 608
    Duel Blade: 631
    Gunslash (Melee): 570
    Gunslash (Range): 551
    Assault Rifle: 628
    Launcher: 671
    Twin Machine Guns: 648
    Bullet Bow: 687
    Rod: 679
    Talis: 601
    Wand (Melee): 639
    Wand (Tech): 628
    Jet Boots (Melee): 609?
    Jet Boots (Tech): 608?


    4-6*
    Sword: 671
    Wired Lance: 602
    Partizan: 578
    Twin Dagger: 498
    Double Saber: 521
    Knuckles: 648
    Katana: 593
    Duel Blade: 616
    Gunslash (Melee): 555
    Gunslash (Range): 536
    Assault Rifle: 613
    Launcher: 656
    Twin Machine Guns: 633
    Bullet Bow: 671
    Rod: 664
    Talis: 586
    Wand (Melee): 624
    Wand (Tech): 613
    Jet Boots (Melee): 594
    Jet Boots (Tech): 593


    7-9*
    Sword: 648
    Wired Lance: 579
    Partizan: 556
    Twin Dagger: 475
    Double Saber: 499/498
    Knuckles: 626/625
    Katana: 571/570
    Duel Blade: 594/593
    Gunslash (Melee): 533/532
    Gunslash (Range): 514/513
    Assault Rifle: 591/590
    Launcher: 634/633
    Twin Machine Guns: 611/610
    Bullet Bow: 649/648
    Rod: 642/641
    Talis: 564/563
    Wand (Melee): 602/601
    Wand (Tech): 591/590
    Jet Boots (Melee): 572/571
    Jet Boots (Tech): 571/570


    10*
    Sword: 626
    Wired Lance: 556
    Partizan: 533
    Twin Dagger: 453/452
    Double Saber: 477/476
    Knuckles: 604/603
    Katana: 549/548
    Duel Blade: 572/571
    Gunslash (Melee): 511/510
    Gunslash (Range): 492/491
    Assault Rifle: 569/568
    Launcher: 612/611
    Twin Machine Guns: 589/588
    Bullet Bow: 627/626
    Rod: 620/619
    Talis: 542/541
    Wand (Melee): 580/579
    Wand (Tech): 570/569
    Jet Boots (Melee): 550/549
    Jet Boots (Tech): 549/548


    11*
    Sword: 619
    Wired Lance: 549
    Partizan: 526
    Twin Dagger: 446
    Double Saber: 468
    Knuckles: 596
    Katana: 541
    Duel Blade: 564
    Gunslash (Melee): 502
    Gunslash (Range): 484
    Assault Rifle: 561
    Launcher: 603
    Twin Machine Guns: 580
    Bullet Bow: 619
    Rod: 611
    Talis: 534
    Wand (Melee): 572
    Wand (Tech): 562
    Jet Boots (Melee): 541
    Jet Boots (Tech): 540
    As for why Jet boots have a ? it's because the JP wiki didn't have the exact number when their +10 max extended. Guess this explains why extended Sange is the hot new thing. Since 541 DEX is easily achievable since the Gunne-gam units have 80 DEX as the set bonus.
    Quote Originally Posted by CelestialBlade View Post
    Bit off-topic, but I'm just sick and tired of "difficulty" meaning "stat boosts". It's lazy and boring.

  2. #2

    Default

    Quote Originally Posted by EvilMag View Post
    http://pso2.swiki.jp/index.php?%E3%8...83%88#ba1e3a5f

    Read here and they revealed the formula to see how much dex you need to have 90% minimum damage

    I'll just let dark_eboreus from reddit say it all: http://www.reddit.com/r/PSO2/comment...ing_explained/



    Curious enough I decided to check every single weapon type on each rarity. Keep in mind I could be wrong with these numbers. These are just my rough estimates using the formula. Some of them will have two numbers because I was too lazy to round it. Math is not my subject!



    As for why Jet boots have a ? it's because the JP wiki didn't have the exact number when their +10 max extended. Guess this explains why extended Sange is the hot new thing. Since 541 DEX is easily achievable since the Gunne-gam units have 80 DEX as the set bonus.
    I've got a DEX of 600 with only my MAG and classes. My units have a nice bit of DEX on em as well. I like this...
    Ship 02 - Ur, Player ID: Niare Sky
    75/55 BR/BOdewearl Niare Sky, 54/40 GU/RAmar Davin Carver
    YouTube Channel here - check it out!
    PSO2 Story Playlists: Episode 1 | Episode 2

  3. #3

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    I still feel that Dex/Ablity/whatever only exists to mess up people's mags and crafted weapons.

  4. #4

    Default

    Quote Originally Posted by EvilMag View Post
    http://pso2.swiki.jp/index.php?%E3%8...83%88#ba1e3a5f

    Read here and they revealed the formula to see how much dex you need to have 90% minimum damage

    I'll just let dark_eboreus from reddit say it all: http://www.reddit.com/r/PSO2/comment...ing_explained/



    Curious enough I decided to check every single weapon type on each rarity. Keep in mind I could be wrong with these numbers. These are just my rough estimates using the formula. Some of them will have two numbers because I was too lazy to round it. Math is not my subject!



    As for why Jet boots have a ? it's because the JP wiki didn't have the exact number when their +10 max extended. Guess this explains why extended Sange is the hot new thing. Since 541 DEX is easily achievable since the Gunne-gam units have 80 DEX as the set bonus.
    To the player shop! (Or maybe XQ, which ever is easier)

    I may be okay doing this instead of the multiple yasha deal.

    Shigure ship 2. Credit to agarwood for the picture!

  5. #5

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    7-9* weapons with high base attack might need stigma + arm III or dex-boosting soul + arm III unless your mag is fully decked out in DEX

  6. #6
    The supposive Gaijin Hero EvilMag's Avatar
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    Default

    Quote Originally Posted by Maninbluejumpsuit View Post
    To the player shop! (Or maybe XQ, which ever is easier)

    I may be okay doing this instead of the multiple yasha deal.
    Bit of a warning, Lv8 extended Katanas require 600 DEX so you may have to invest in those 20% requirements relaxers. Unless you have a fuckton of DEX from either your mag or skill tree.

    I have 480 DEX required on my Sange when using one.
    Quote Originally Posted by CelestialBlade View Post
    Bit off-topic, but I'm just sick and tired of "difficulty" meaning "stat boosts". It's lazy and boring.

  7. #7

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    Quote Originally Posted by EvilMag View Post
    Bit of a warning, Lv8 extended Katanas require 600 DEX so you may have to invest in those 20% requirements relaxers. Unless you have a fuckton of DEX from either your mag or skill tree.

    I have 480 DEX required on my Sange when using one.
    I got 3 30% reductions from craft titles, and those of you with saiki units already can spend your casino coins on items for switching equip parameters to S atk anyway.

    There's ways around it, and it's pretty nice to have those options.

    Shigure ship 2. Credit to agarwood for the picture!

  8. #8
    The supposive Gaijin Hero EvilMag's Avatar
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    Default

    Quote Originally Posted by Maninbluejumpsuit View Post
    I got 3 30% reductions from craft titles, and those of you with saiki units already can spend your casino coins on items for switching equip parameters to S atk anyway.
    Oh yeah I forgot those exist. My bad!
    Quote Originally Posted by CelestialBlade View Post
    Bit off-topic, but I'm just sick and tired of "difficulty" meaning "stat boosts". It's lazy and boring.

  9. #9
    EEEEEEEEEEEEEEEEEEEEEEEEE Nitro Vordex's Avatar
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    Default

    Still seems like Crit build would be better than wasting points on Dex.

  10. #10

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    Thing is, the dex is pretty much free.

    I'm newearl, the single worst race/gender for anything melee + the lowest base Dex, and at 70/70 Br/Hu with ability 3 on weapon, and bare minimum dex needed to go down Br tree, i'm at 460 with a 190 S atk mag.

    Saiki set would bring up to 540, and I have 8 free points from braver after getting katana-related accessories. I really won't lose anything if that 541 requirement for crafted 11* katanas is to be believed.

    You can multiclass sange to be useable by Hu, for an extra 58 s atk with a point into rare mastery hunter if you don't mind the loss of combat escape (may as well use the item to multiclass if you're crafting anyway). Instead of being -14 compared to yasha as Br/Hu, it'll be around +40 as Hu/Br.

    Another shocker I have realized; seeing that SEGA actually updates crafts, not only will extending sange further when crafts get updated make it hands down stronger than yasha as Br/Hu, but we'll have a weapon that we'll never really need to replace as the game goes on unless ex levels are left further behind, or totally new potentials make all the potentials we all know and love right now total crap. We could really have a weapon that will be the best weapon in the game sooner or later on intervals at this rate as long as we keep getting unit sets with free dex (though I feel like we're going to get unit sets just like saiki with less/no dex, but more atk later).
    Last edited by Maninbluejumpsuit; Oct 14, 2014 at 05:40 PM.

    Shigure ship 2. Credit to agarwood for the picture!

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