Originally Posted by
Maninbluejumpsuit
Still feel like the only reason some say it feels like more of the same because there's a dozen people on the map that spawn on top of each other.
If we had a single party quest with:
-ult enemies/AI/patterns/damage levels.
-more hitsun resistant infections on enemies adding value to hardstuns and freezing like PSO ult (hardstuns do not break on attacks on enemies immune to hitstun, such as gilnach).
-maybe... a requirement to complete in A1 to gain access to A2, a boss, and an RDR boost in order to kill off boss rushing. Maybe something like... the % tracker for apos kills before luther, except a certain threshold is required to get in A2. Enemy kills increase it. Player KOs decrease it. Going higher ups RDR.
-telepipes disabled.
-'return to campship' replaced with 'retire' if KOed.
-maybe just to screw with players make fungi/ecode rescue happen at least once!
-oh! E-code protection completion for aircraft is required to have air support. May throw down some fire, or come to a cleared grid to drop off a green box with like... 4 mates/atomizers once every 2 or 3 grids maybe. Fail, and have no air support for the remainder of the quest.
-No additional enemies spawn with bosses.
No limits to how much you can run this quest.
The lower exp is perfectly fine.
Make friends with reverser field techers, and coordinate moon atomizer useage. Mag production devices could be left as is maybe... actually production triggers are fine. Just make it so friendly vtol will never drop off healing items.
I kinda came up with this as I went. I'm sure I could come up with more ways to re-purpose old trivial ecodes given time. Whaddya guys think? I feel like this would be a quest that would really want you to get 3 of your trusted bros, make an actual coordinated team effort, and feel damn good clearing it.
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