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  1. #1
    Friends with Ragne-chan! Maenara's Avatar
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    Default Datamined information: Two unreleased skills, ultimate fish darkers, Harkotan 2

    Quote Originally Posted by Agrajag
    They added a couple fun new skills, and then refused to release them. Thanks, Sega!

    Rod Charge Guard: Adds a Just Guard timing to the start of a technique's charge animation (Rod only).
    S Roll Just Attack Keep: After activating S Roll JA Bonus, successive Just Attacks will increase the bonus provided by S Roll JA Bonus (diminishing returns for each successive attack).

    Note that we couldn't quite figure out how the second one would work, so if it suddenly gets released, don't take our translation as gospel.
    Quote Originally Posted by Raujinn
    Today's patch seems to have added more potential future enemies.

    Char16_LC

    Mono0OniClub? Think this is the old one but it's nestled in with the new ones for some reason.
    Mono2Mink
    Mono2EyeArm
    Mono2Xcutioner (+rare)

    UltMachineLittleBoss
    UltFishShieldR
    UltFishShieldL
    UltMonoEyeA
    UltMonoEyeB
    Interesting stuff. I'd really love to have that Charge Guard skill. Hopefully they release it some time.
    Quote Originally Posted by GHNeko View Post
    this is an absolutely disgusting post

    reported.
    Maenara - Level 75 HU/FI/RA/GU/FO/TE/BR/BO

  2. #2

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    So charge with rod, gain a JG, and still be able to keep charge from mirage at no expense to PP. :|

  3. #3

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    They only gave Force like one skill in this update. I wonder why they refused to release it then

  4. #4

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    I fking hate everything about harkotan. When does that planet blow up?

    Shigure ship 2. Credit to agarwood for the picture!

  5. #5

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    "S Roll Just Attack Keep"

    Those skill names just keep getting more ridiculous.

  6. #6
    Friends with Ragne-chan! Maenara's Avatar
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    Pretty Good is still the best skill name ever.
    Quote Originally Posted by GHNeko View Post
    this is an absolutely disgusting post

    reported.
    Maenara - Level 75 HU/FI/RA/GU/FO/TE/BR/BO

  7. #7

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    Quote Originally Posted by Dephinix View Post
    So charge with rod, gain a JG, and still be able to keep charge from mirage at no expense to PP. :|
    Only the very start of the animation gains just guard frames, so it isn't that safe.

    I actually kinda wanted a skill like this, but for support techs, and for the casting animation, a la Leaf Bracer in KH (gain invincibility during Cure animation). Idea would be to use the invincibility not simply to avoid interruptions, but also to basically act like a Just Guard (in the sense that it would be very short timing and protect you), so that you can avoid attacks while engaging in melee, just like how Leaf Bracer can be used in KH.

    Guess I'll make the suggestion on the next player survey since it's actually pretty plausible it can be done now that this skill is programmed in.

    Quote Originally Posted by Maenara View Post
    Pretty Good is still the best skill name ever.
    Yeaaaah. Shame Pretty Good is pretty bad.

    Massive Hunter has the best icon though. Especially if you play a female. Or a loli. Or a shota.
    Last edited by LonelyGaruga; Nov 20, 2014 at 08:19 PM.

  8. #8
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Default

    Quote Originally Posted by Maninbluejumpsuit View Post
    I fking hate everything about harkotan. When does that planet blow up?
    When the solar winds blow away the satellites and becomes Saturn.

  9. #9

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    Timing a charge AFTER a melee attack to Just Attack the charge is going to be.... different. If the only advantage is grasping a few seconds and there is no damage boost on that movement I don't see many forces leaving their two seconds of easy invulnerability for this.

  10. #10
    "Of their own accord" Enforcer MKV's Avatar
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    Quote Originally Posted by Maninbluejumpsuit View Post
    I fking hate everything about harkotan. When does that planet blow up?
    Never, because your dislike for something doesn't justify it's destruction.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



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