Originally Posted by
Glader
I'm personally exploring fresh new ideas, in the PSO spirit, that would be reasonably implementable. I could share them but there is no promise they'd ever be implemented so blabbering about ideas like that doesn't bring the bread home I think. I believe a more indepth support role could be explored for combat. PSO came out in an age before the holy trinity, in MMORPG gaming, was established. Once the project is mature enough it may be possible to produce content that requires a set group of roles to complete, maybe akin to a dungeon or raid, but that is a very complicated goal. I can not promise something like that is achievable and would depend very much on the size of the team once the project starts to take off.
Player and camera control for PSOBB was as poor as it was due to the fact that a majority of the codebase from the original DC, PC and GC versions was recycled. I see no reason other than nostalgia or possibly unique experience to provide the same control set and camera. Of course, things are always based on fun and feel so only time will tell what actually feels like PSO. It's very possible PSO wouldn't feel like PSO without these. I do intent to provide a more functional controller and camera. That's not too difficult.
Combat itself deserves some attention. Tech spam, monster's incredibly slow and seemingly stupid actions can be addressed. This would have to be addressed much later from now. Surely some trial and error will happen and, due to the nature of development in Unity, it will be reasonable to provide tests with people in the community to see how they like the feel of any changes.
My personally opinion is that roles should not be race-class combo locked. I never liked that but this may be a non-popular opinion. Addressing balance is not something that can be spoken about without the existence of the actual game itself, aside from PSOBB. Surely no developer wants to encourage or see every player playing a FOmar or something because it's the best. Who knows though.
As I said before a think a support role could be expanded upon. Giving value to player with others more. Considerably reducing the ability for classes to solo would entice more party play and with more diverse roles there would be a much larger gap between players who play well as opposed to hose who do not. But again, the ideas I've bounced off people may or may not be implemented. I have thought about many things but now isn't the time to share those.
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