Originally Posted by
HardLight620
I haven't looked into the HUD too much, but from what I've seen, HUD items are only capable of being drawn onto a 2D plane on the screen. It'll require a bit of work to get them drawn in 3D space, but I've started to develop a plan on how that'll be accomplished. Ideally, I'd like to make the menu items contextual to the space around the player.
As for the whole vanishing bug, that's mainly due to the fact that I need to hide the player character so that they don't get in the way of the camera. Right now I'm just using near-culling as I don't have a way to distinguish the player character from other characters. As some people have pointed out, this will sometimes cause the player to reappear or other characters to disappear. I'll be tackling this bug when I get to properly rigging the player character to the player.
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