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  1. #21

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    I'm really glad Anga spawns less mobs.
    Anga spawned less mobs than Diabo already btu with this maybe it's not gonna be such a huge bother.

    In SH or XH mobs are not problem so it doesn't matter much if a boss spawns some.
    But in ult it makes a HUGE difference.

    BTW, did the jp Anga hunters change their password?
    I was able to join them 3 times, twice with Hiragana 'Anga' and once with Katana but after that every anga hunt party (even with that in the name) used other passwords and I wasn't able to join anymore.

  2. #22
    エターナルブレイバー milranduil's Avatar
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    probably wopal TA
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    Quote Originally Posted by Megidolaon View Post
    BTW, did the jp Anga hunters change their password?
    I was able to join them 3 times, twice with Hiragana 'Anga' and once with Katana but after that every anga hunt party (even with that in the name) used other passwords and I wasn't able to join anymore.
    Yes, it helps keep filthy gaijins out. I change my pw too to keep it interesting!

  3. #23

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    Quote Originally Posted by adios View Post
    Yes, it helps keep filthy gaijins out. I change my pw too to keep it interesting!
    I lol'ed hard keep em out yo

  4. #24

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    Quote Originally Posted by Megidolaon View Post
    BTW, did the jp Anga hunters change their password?
    I was able to join them 3 times, twice with Hiragana 'Anga' and once with Katana but after that every anga hunt party (even with that in the name) used other passwords and I wasn't able to join anymore.
    The password is generally written in the description, so that, you know, you read the description.

  5. #25
    Direct Assault Bellion's Avatar
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    I think Anga farming is much better since 200 points right now is worth more than 200 points before in terms of total loot count. The loot cap is a bit more which is even better.

    Hiragana seems to be too easy, so I'm going to start using Kanji passwords whenever I see certain foreigners use Vraolets or whatever before Anga is even dead. I mean hopefully this update would've changed this, but I saw one recently do this.
    Also, reached 600+ Angas +250%-350%rdr without getting 13*, help.

  6. #26

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    Quote Originally Posted by Bellion View Post
    Also, reached 600+ Angas +250%-350%rdr without getting 13*, help.
    I salute you, sir.

  7. #27

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    They should just make a mission called Towards the Anga where you go through a room of mobs or flip some secret switch then fight Anga.

    Come to think of it, they actually might after we get 4 UQs...

  8. #28

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    So the "countermeasures" didn't actually fix anything, and people just need to kill enemies a little longer before they kill Anga?

    Kind of expected as much, honestly.

  9. #29

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    Quote Originally Posted by Bellion View Post
    Also, reached 600+ Angas +250%-350%rdr without getting 13*, help.
    Paying for that 50 Orochi now, eh?

  10. #30

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    Quote Originally Posted by Rakurai View Post
    So the "countermeasures" didn't actually fix anything, and people just need to kill enemies a little longer before they kill Anga?

    Kind of expected as much, honestly.
    Seems the only thing they're actually putting effort into nerfing is the Gunner class.
    "Weak Bullet" nerf was laughable, so was this. Unless UQs in the future are a bit different from this one, game's gonna have a bad future if it keeps up.

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